Bull Nakano

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Nakano.jpg

Aerial Superstar 3, Rough Superstar 3, Technical Superstar 3

Attitude: Heel; Height & Weight: 5’7”, 209 pounds; Weight Class: Cruiserweight; Lift DC: 12; Reputation: +3; Abilities: Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 13 (+1), Wis 12 (+1), Cha 12 (+1); Endurance: 126; Trauma: 14; Base Attack Bonus: +6; Saves: Fort +7, Ref +7, Will +8; Training Background: Mat Wrestling

Skills: Balance +8 [Ranks: +4, Dex Mod: +2, Synergy: +2]

Climb +7 [Ranks: +5, Str Mod: +2, Synergy: +0]

Concentration +13 [Ranks: +10, Con Mod: +2, Synergy: +0, Training Background Skill: +1]

Diplomacy +7 [Ranks: +4, Cha Mod: +1, Synergy: +0, Imposing: +2]

Intimidate +8 [Ranks: +5, Cha Mod: +1, Synergy: +0, Imposing: +2]

Jump +4 [Ranks: +0, Str Mod: +2, Synergy: +2]

Knowledge (Aerial Maneuvers) +6 [Ranks: +5, Int Mod: +1, Synergy: +0]

Knowledge (Rough Maneuvers) +6 [Ranks: +5, Int Mod: +1, Synergy: +0]

Perform (Promo) +6 [Ranks: +5, Cha Mod: +1, Synergy: +0]

Speak Language (English)

Speak Language (Spanish)

Spot +5 [Ranks: +4, Wis Mod: +1, Synergy: +0]

Treat Injury +12 [Ranks: +10, Wis Mod: +1, Synergy: +0, Training Background Skill: +1]

Tumble +7 [Ranks: +5, Ability Mod: +2, Synergy: +0]

Feats: Aerial Maneuvers Proficiency, Fearless, Imposing, Improved Recovery, Low Center of Gravity, Moveset, Power Maneuvers Proficiency, Rough Maneuvers Proficiency, Signature Move (Moonsault Press), Savant, Simple Maneuvers Proficiency, Tag Team Spec., Technical Maneuvers Proficiency

Talents: 10000 Holds, Educated Feet, Frequent Flyer, Instinct, Slobber-Knocker, Stomping a Mudhole

Moveset: Lariat (power/rough maneuver, 2d6 damage, knockdown check, Moveset bonus, -2 on maneuver check)

Flying Somersault Legdrop (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, Moveset bonus, +0 on maneuver check)

German Suplex (power/technical maneuver, 1d6 damage, possible stun, requires lift check, Moveset bonus, +0 on maneuver check)

Signature Move: Moonsault Press (aerial maneuver, 2d6 damage, knockdown check, immediate pin attempt, prone self, possible stun on self is missed, Signature Move bonus, +0 on maneuver check, 3/show)

Finishing Maneuver: Guillotine Legdrop [Diving Legdrop] (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check)


Biographical Links[edit]

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