C'hel

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C'hel, Hunted Elven Bandit


Strength: d6

Agility: d12

Vigor: d4

Smarts: d8

Spirit: d6


Derived

Pace: 6

Parry: 5

Toughness: 4 (5 armored)


Edges

Agile: Elf's slender build and long limbs grant them exceptional agility and grace, they begin with 1d8 agility instead of 1d6.

Danger Sense: Notice-2 to detect surprise attacks/danger.

Elf Run: Almost no one outclasses elven runners, the elf run is a special state of mind and body which combines great speed and endurance. Elves add +2" to their pace when running (in addition to the dice roll) and recieve a +2 to any vigor rolls made to avoid exhaustion while running.

Heat Adaptation: C'hel is very adapted to the heat of the desert and is even conditioned to require less water than normal. He requires only 2 quarts of water daily to avoid heat exhaustion and receives a +2 on all rolls made to resist fatigue from heat exhaustion.

Level headed: Act on best of two cards in combat.

Low-light Vision: Elves have exceptional night vision, allowing them to ignore Dim or Dark penalties in combat.

Quick: Discard draw of 5 or less for new card.

Quick Draw: Draw weapon as free action.



Hindrances

Frail: Elves have light, fragile bones and lack the hardy constitution of most humaniods. They begin with a d4 Vigor instead of a d6.

Wanted (Major): C'hel is a criminal pursued by the templars of Urik.


Skills

D6 Fighting (Agility)

D12 Throwing (Agility)

D8 Survival (Smarts)

D8 Stealth (Agility)

D4 Streetwise (Smarts)

D8 Notice (Smarts)


C'hel Five Advances:

1. Quick

2. Danget Sense

3. Level Headed

4. Throwing, Survival

5. Quick Draw

Equipment

3 chatkchas, tortise blade, giant hair armor, 4 gallons water, fire kit

82 cp


Nomad. Bandit.Thief. A typical elf of the wastes of Athas, C’hel drifted away from his tribe to ‘take advantage of the chaos surrounding Raam’ he told them. The truth being he was seeking an excuse to escape his enemies, the templars of the city-state of Urik. He doesn’t know what they want with him, nor does he want to slow down long enough to find out.

At a glance he appears to be a typical elf, tall, slender and with features weathered by the sun and burning winds of Athas. Scars cover his forearms and shins, his hair bleached white by the sun the only raw parts of him are what is covered by his giant hair armor which none except his tribe are known to have seen.