CAROUSE

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You make the most of your downtime by spending it out on the town or hold up, reveling in whatever hedonistic experiences or substances you favor. This helps you shed the stress of an adventuring lifestyle - or prepares you for it.

Activity: Spend a number of credits equal to 100 x your character level while in a settlement, or else consume an equivalent value of intoxicants while aboard a Starship. At the end of the day, attempt a Fortitude saving throw DC = 10 + half your character level). You take a cumulative -2 penalty to this saving throw for each time you used the Carouse activity in the past 7 Days.

Results: On a success, you begin the following day with an extra resolve point that is lost at the end of that day (double this number of Resolve points if your character level is at least tents level. If you fail the Fortitude saving throw by five or more, you're drained by the experience instead and lose 1 Resolve point, you can't regain this resolve point in any way until after the following day.