CE: WWII
Campaign Overview[edit]
This is the campaign Wiki for CE: World War II.
Cast of Soldierss[edit]
Player | Character | Role | HP | WP | SAN | BP |
---|---|---|---|---|---|---|
Pstjmack | Lt. Walter Straub | Lieutenant: 101st Airborne, 3rd Battalion, 501st P.I.R. | 12 | 13 | 65 | 52 |
Eplov | T5 Tony Ricci | Technician 5th grade, Engineers/Demo: 82nd Airborne, 505th Regimental Combat Team | 16 | 15 | 75 | 60 |
Bikewrench | Sgt. Guy Jewett | 1st SSF 'Black Devils', Special Operations/Translator | 13 | 11 | 55 | 44 |
Phatty Dave | Pfc. Jessie Girton | Private First Class, Medic: 101st Airborne, 3rd Battalion, 501st P.I.R. | 12 | 09 | 45 | 36 |
Random Task | Pfc. Harold Beecher | Sniper: 101st Airborne, 2nd Battalion, 502nd P.I.R. | 11 | 13 | 65 | 52 |
Potted Plant | Cpl. Robert 'Bob' Kreuger | Heavy Weapons/ Demo: 82nd Airborne, 505th Regimental Combat Team | 15 | 17 | 85 | 68 |
Bvrtis | Pfc. Tyler Hawkins | Sniper/Spotter/Tracker/ Point Man: 101st Airborne, 3rd Battalion, 501 P.I.R. | 11 | 12 | 60 | 48 |
Tutunaku | Pfc. Marlowe Pahayoko | Comms/Codetalker: 4th Infantry Division, 4th Signal Company | 13 | 17 | 85 | 68 |
House Rules[edit]
Spending Willpower to Make Rolls Succeed
You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character knows they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous.
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments.
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.