CP2020:Netrunning

From RPGnet
Jump to: navigation, search

Netrunning in CyberPunk 2020 - Quick Reference

The Menu[edit]

LOCATE REMOTE Scans immediate area (up to 400m) and locates every Remote system connected to the Net, displaying their locations and type on the Menu.
CONTROL REMOTE Runs the appropriate Control program for a Remote system. A d10 roll less than or equal to the Control program's Strength indicates success.
LOG ON / OFF Activates the remainder of the Menu. Logging off requires a d10 roll less than or equal to 8.
RUN PROGRAM Runs the intended program.
LONG DISTANCE LINK Transfers between two long distance switching systems (or LDLs). A d10 value greater than or equal to the Security Level of the LDL indicates success.
COPY Makes a copy of any program or file to the deck's memory.
ERASE Deletes any program or file from either the deck or any accessible system.
READ Browses the table of contents of any file, or the actual contents of the file.
EDIT Alter the contents of a file.
CREATE / DELETE Activates the Creator program, used to generate virtual constructs and realities within memory.

Combat[edit]

COMBAT COMPUTER NETRUNNER
Initiative INT + d10 REF + Deck Speed + d10
1 Round Move up to 5 spaces (with restrictions) and perform one action plus one action per each two additional CPU's Move up to 5 spaces and perform one action
Range Anything within 20 grid spaces which is not obstructed by another object Anything within 20 grid spaces which is not obstructed by another object
ACTION ATTACKER DEFENDER
Trace Trace Program STR + d10 Sum of LDL Trace Values
Detection Detection Program STR + d10 Stealth Program STR + d10
Anti-System / Decryption Anti-System or Decryption Program STR + d10 Code Gate or Data Wall STR + d10
Anti-Personnel Anti-Personnel Program STR + INT + Interface + d10 Protection Program STR + INT + Interface + d10
Anti-IC Anti-IC Program STR + d10 Targeted Program STR + d10
Controllers and Utilities Controller or Utility Program STR - d10 0
If Attack Value equals Defense Value, then the Attacker wins.