This is a Godbound character played by Chronicler in the campaign, The Gods That Change the World.
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Quote: "Force my hand and I will show you what nature's wrath truly is." |
Level: |
1 |
Experience: |
0 |
Languages: |
Patrian*, Kerez, Modern Ren, Yazik |
Goal: |
To leave her Patrian past behind and forge a new life elsewhere in Arcem. |
Strength: |
13 (+1) |
8+ |
Dexterity: |
16 (+2) |
5+ |
Constitution: |
16 (+2) |
5+ |
Intelligence: |
13 (+1) |
8+ |
Wisdom: |
14 (+1) |
7+ |
Charisma: |
18 (+3) |
3+ |
Hardiness: |
13+ |
Evasion: |
13+ |
Spirit: |
12+ |
Effort: |
2/2 |
(Committed: Duration 0, Scene 0, Day 0) |
Influence: |
2/2 |
(Committed: 0) |
Dominion: |
0 |
(Spent: 0) |
Wealth: |
0 |
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Origin: |
Caelia comes from a distinguished family of former legionnaires. She is cultured and well-versed in the arts of war. |
Past Career: |
Caelia was a combat medic in the Patrian Legions. She was trained as a healer at a hospice-academy run by The Merciful Hand. |
Relationship: |
Caelia is considered to be a traitor to the Patrian Empire for refusing to use her newfound powers to indiscriminately kill Dulimbaian soldiers and citizens. |
Move: |
30' (Run) or 60' (Fly) |
Base Attack Bonus: |
+1 |
Melee: |
Fire (Attack +4, Damage 1d10+3) |
Ranged: |
Fire (Attack +4, Damage 1d10+3, Range 50 Feet) |
Fray Die: |
1d8 |
Armor Class: |
1 |
Armor: |
Obduracy of Stone |
Immunities: |
Cold, Drowning & Suffocation, Electricity, Falling Damage, Fire & Smoke, Harm by Earth & Stone, Injurious Sound, Starvation & Thirst |
Hit Points: |
10/10 |
Earth: |
Constitution 16 |
Fire: |
Invincible Defense Against Fire and Smoke, May Wield Fire as a Magical Weapon |
Sky: |
Does Not Need to Breathe, Invincible Defense Against Cold, Electricity, and Injurious Sound, Never Harmed by Falling |
Earth |
+ Obduracy of Stone |
Constant |
|
|
Fire |
+ Master of the Furnace |
On Turn |
Commit Effort |
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Sky |
+ Excellence of the Sky (Charisma) |
Constant |
|
+ Rain of Lightning |
Action |
|
+ Sapphire Wings |
On Turn |
Commit Effort |
+ Windsinger |
Action |
Commit Effort |
LOW MAGIC (THE MERCIFUL HAND)
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Apprentice: |
(1) Has Studied Beneficial Herbs and the Healing Arts |
Adept: |
(1) Can Alleviate Non-crippling Symptoms, (2) Cure Non-lethal Diseases, (3) Magically Identify Esoteric Diseases, (4) Numb Pain, (5) Stabilize the Gravely Wounded |
Master: |
(1) Bring the Gravely Wounded Back to Their Feet in a Functional State, (2) Correct Damaged Organs and Lamed Limbs, (3) Cure Lethal Diseases, (4) Grant Blessings to Protect Against Infection by Mundane Diseases, (5) Heal 1d6 Points of Physical Damage to Hit Dice or Hit Points |
Archmage: |
(1) Cure Magical Diseases, (2) Grant Blessings to Protect Against Infection by Magical Diseases, (3) Heal 2d6 Points of Physical Damage to Hit Dice or Hit Points, (4) Regrow Missing Limbs and Body Parts |
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