Cali Marra (Apostylte)
NAME: Cali Marra
PP: 150
Real Name: Sara Fisher
Occupation: Student
Appearance: Light skinned, hair that seems to shift color with light and angle, black eyes, slight of stature and short, thin framed. As a squid, same height of 4'11" with 1/3 of that being the body, the rest tentacles. Walks in pairs of legs so it appears as if she is 4 legged with a pair of arms. Over pronounced diamond shaped fins top the mantle providing enough surface area for gliding.
History: Mrs. Fisher was not a scrupulous woman. When she heard that she could run Sara through a highly experimental treatment and profit from it due to its high mortality rate, she admitted Sara without fully disclosing to her all the details. The organization lied to Mrs. Fisher telling her that Sara did not survive the procedure. The Org, having its first break through, had no protocol for controlling Sara, and try they did. They were not successful however and Sara was able to escape with a sample of the inhibitor.
In the following months, Sara learned and grew in the knowledge of what The Org was and what she had become. She took great exception to her new lease on life and vowed to make it her personal crusade to protect all the life that was sacrificed to give her hers.
Motivation: An unshakeable responsibility to protect aquatic habitats. When a choice arises that puts team before the Atlantic region (New York Bight for instance), she will defend the oceans. This will carry down to all choices that put her between life vs aquatic life, conflict, disaster, etc.
Complications:
Identity: Sara is a late bloomer and very self conscious about her acceptance in the normal world, in other words, the evil institution that is high school. She has a hard enough time adapting to the cruelties of young adults her own age as a human let alone as a squid. She has no fear about what would happen to her if her peers found out. The ridicule though would be devastating.
Honor: In her alternate form will always take a stance of neutrality. She will never use her powers or her transformation to advantage before she is attacked for instance, even if she knows she will be attacked. This even extends to a dual if she is so challenged and accepts.
Transformation: Sara and her squid dna have a warring relationship. She would shed her human form except she can not prevent the over harvesting of the oceans for squid kind solely in her alternate form. She can wage that war best from both fronts. Her squid dna interposes its dominance over her form and thus she is a squid all the time unless she is able take her inhibitor that allows her to return to human form that is stored in a subdermal repository. She has specific equipment that allows the fabrication of the inhibitor, but the repository can run dry. Transformation to a squid is very quick, but back to human form takes a few minutes.
FGT: 0
AGI: 10
STR: 5
STA: 8
DEX: 0
INT: 0
AWA: 0
PRE: 0
Dodge: 10/12 (underwater)
Parry: 12/14 (underwater)
Toughness: 8
Fortitude: 8
Will: 5
Powers:
Name: Amphibian
Effect: Immunity
Rank: 3
Notes: vs. underwater suffocation, high pressure, cold
Modifiers: None
Flaws: None
Cost: 3pp
Name: Aquatic
Effect: Swimming
Rank: 7
Notes: 900'/round
Modifiers: None
Flaws: None
Cost: 7pp
Name: Nocturnal
Effect: Senses
Rank: 1
Notes: Darkvision
Modifiers: None
Flaws: None
Cost: 1pp
Name: Telempathy
Effect: Comprehend
Rank: 2
Notes: mental; 120'-radius, comprehend & speak with animals
Modifiers: Burst-Area 3, Subtle (DC20 Perception), Rapid
Flaws: Limited to sea creatures, Limited to underwater
Cost: 8pp
Name: Polydextrous
Effect: Enhanced Trait
Rank: 32
Notes: +10 Agility, +12 Close Combat (Unarmed), +10 Parry
Modifiers: Sustained
Flaws: None
Cost: 36pp
Name: Squid Form
Effect: Variable
Rank: 6
Notes: Squid abilities listed below
Modifiers: 30pp Limited to squid-like abilities
Flaws: None
Cost: 42pp
Name: Tentacles
Effect: Extra Limbs
Rank: 5 (Sara's 4 plus 6 more)
Notes: +5 Grabbing
Modifiers: None
Flaws: None
Cost: 5pp
Name: Ink Cloud
Effect: Concealment
Rank: 2
Notes: vs. normal vision
Modifiers: Affects Others, Cloud-Area
Flaws: Limited to underwater
Cost: 6pp
Name: Chameleon
Effect: Concealment
Rank: 4
Notes: vs. all visual senses
Modifiers: Alternate effect (Ink Cloud)
Flaws: Passive, Blending
Cost: 1pp
Name: Hyper-Jump
Effect: Leaping
Rank: 7
Notes: 900'/round
Modifiers: Alternate effect (Swimming)
Flaws: None
Cost: 1pp
Name: Tentacle-Stun
Effect: Affliction
Rank: 12
Notes: vs. Fortitude; Physically-Impaired/Physically-Disabled/Paralyzed
Modifiers: Concentration
Flaws: Grab-based
Cost: 12pp
Advantages: All-Out Attack, Animal Empathy, Benefit: Ambidexterity, Daze (Intimidation), Fast Grab, Favored Environment (underwater), Improved Disarm, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Prone-Fighting, Skill Mastery: Acrobatics, Equipment 2
Skills: Acrobatics 2 (+12), Close Combat 12 (+12/+14 underwater), Expertise: Oceanography 6 (+6), Intimidation 8 (+8), Perception 5 (+5), Ranged Combat: Throwing 5 (+5)
Offense:
Initiative: +10
Close: +12/+14, DC20; +12/+14, DC20 Grab; +12 to +19, DC 21-25 Grab Tentacles; +12/+14, DC22 Tentacle Stun
Ranged: +5
Condition: Normal
Abilities: 20 + Defenses 7 + Powers 97 + Advantages 13 + Skills 13 (26 ranks) = 150pp