Captain Marvel PL16

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Captain Marvel, Young Billy Batson; PL 16 (240)

Init +18; Defense 27 (+15 dodge, +2 dex); Spd 30 ft, 75 ft Flight; Base Attack +8; Atk +13 melee (+18S Unarmed), Atk +10 ranged (by Thrown Item); SV Dmg +21, Fort +19, Ref +17, Will +16; Str 18, Dex 14, Con 18, Int 10, Wis 12, Cha 16 (52 total)

Skills: Spot 1/+17, Listen 1/+17, Sense Motive 0/+11, Hide 1/+18, Move Silently 1/+18 (2 total)

Feats: Identity Change, Toughness, Durability, Attack Focused (unarmed), Rapid Strike, Power Attack, Fame (14 total)

Powers & Equipment: Powers of SHAZAM +15 (Super-Strength, Super-Con, Super-Wisdom, Super-Dexterity, Flight, Energy Blast (Flaw: Uncontrolled, happens whenever he says "Shazam" and transforms him, has to spend a Hero Point to be able to "dodge" it or hold someone else in front, gets hit when he can't spend the Hero Point or opponent suceeds in grappling him), 12 ppr, 180 total, Source: Mystical)

Weakness: Naive

Billy Batson; PL 1 (15 pp); Init +2; Defense 14 (+2 dex, +2 base); Spd 30 ft; Base Attack +0; Atk +0 melee (0S Unarmed), Atk +2 ranged (by Thrown Item); SV Dmg +3, Fort +1, Ref +2, Will +1; Str 10, Dex 14, Con 12, Int 10, Wis 12, Cha 16 (18 total)

Skills: Spot 2/+3, Listen 3/+4, Sense Motive 0/-4, Hide 3/+5, Move Silently 2/+4 (4 total)

Feats: Identity Change, Toughness (4 total)

Powers & Equipment: None

Weakness: Naive