Captain Reginald Beck

From RPGnet
Jump to: navigation, search

(player: Daz Florp Lebam)


ASPECTS

High Concept

Luckiest Red-Shirt Ever - A legend among red-shirts! Lightning bolts leave a smoking black mark next to him where his flank stood a second ago. Aliens transform people around him into chemical dodecahedrons and don't quite get around to him yet. His buddy gets all the red blood cells sucked out of him by a space cloud, he lives to tell about it. It's kind of scary. His reputation precedes him. People are sometimes awed, sometimes don't want to stand too close to him, but no one doubts that he's one tough customer.

Trouble

Once A Cop, Always A Cop - Know the locals, know the territory, know your team, know your goals, call for back-up. He still sees things either as a beat cop or through flash-suppressing HUD goggles. His family are cops and security and soldiers going back several generations.

Youth

Adventure Is My Middle Name - Reg was always getting into trouble as a kid, but never so deep he couldn't get out with a great story to tell. His parents were publicly embarrassed - but privately proud. At the Academy, he volunteered for everything and anything, and took ruthless advantage of every training cruise and exercise. Deserved or not, he gained a reputation for bending rules 'til they almost broke, for being reckless or too "gung ho, and for being a “brown-noser”, but also for his fearlessness, determination, and committment to the assignment, exercise, or mission.

First Adventure

My Ally, My Enemy - On leave after graduation, Beck accompanied his parents on a diplomatic mission to a [critical federation outpost]. Beck stuck his nose where it “didn’t belong”, but uncovered a Klingon spy. He stepped on a lot of toes and made some long-term enemies in doing so, Federation and Klingon. He embarassed his parents, got them in hot wate, and messed up their negotiations. Then the outpost was attacked - by Klingons. He saved many lives and rallied able-bodied personnel to desperately fend off the Klingons until the USS Arcadia arrived to scare them off. But his parents were dead. He lost his innocence, learning that you can't always trust the people you think you can, and that real danger can hit home without notice.

Free Pick

The Fire Kindled - "The mind is not a vessel to be filled, but a fire to be kindled." ― Plutarch. While being tranferred to his first posting aboard the USS Arcadia (the captain was impressed by Beck’s actions at the outpost), the transport and starship were attacked by Klingons. Beck may well have been the target, after his actions on the oupost. Beck saved the life of his captain, cementing their mentor-apprentice relationship and gaining Beck a high-ranking ally in Starfleet. Captain Nevril (an Efrosian) serves as a father-figure to Beck, and they totally have each other's backs now that Beck has his own command and Nevril an admiral. How pissed will the Klingons be when they hear that Beck has his own ship now?


MODES

Tactical +3: Athletics 3; Fight 4 (+1 for 1pt); Notice 5 (+1 from doubling up, +1 for 2pts); Physique 4 (+1 for 1pt); Security 3; Shoot 3

Command +2: Contacts 2; Deceive 2; Empathy 2; Provoke 2; Rapport 3 (+1 for 1pt); Will 4 (+1 from doubling up, +1 for 2pts)

Science +1: Academics 1; Engineering 1; Investigate 1; Notice 5; Science 1; Will 4

Operations +0: Athletics 3; Contacts 2; Engineering 1; Pilot 0; Security 3; Stealth 0


STUNTS

Danger Sense You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.

Body Language Reader You can use Notice in place of Empathy to learn the aspects of a target through observation.

Lie Whisperer +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.

Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.