Casey

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Casey[edit]

Details[edit]

Class Race: Alignment: Deity:
Warlock Human CG None
Level: Size: Age: Gender:
7 medium 19 Female
Height: Weight: Eyes: Hair:
5'5"" 120lbs hazel blonde (but varies)



Abilities[edit]

STR 13 +1
DEX 14 (16) +2 (+3)
CON 14 +2
INT 18 +4
WSD 10 +0
CHA 16 +3
 

Hit Points[edit]

TOTAL wounds subdual
56 0 0

Initiative[edit]

TOTAL dex other SPEED
3 3 0 30

Armor Class[edit]

FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
19 10 6 0 3 0 0 0 -1


Battle Scores[edit]

MELEE = base + str + magic + other
6 5 1 0 0
RANGED = base + dex + magic + other
8 5 3 0 0

Saving Throws[edit]

TOTAL = base + stat + magic + other
FORT 4 2 2 0 0
REFL 5 2 3 0 0
WILL 5 5 0 0 0



Weapons[edit]

Weapon Bonus Damage Critical Range Weight Size Type Special
Eldritch Blast +8 4d6 x2 60 ft. (250 ft. w/ eldritch spear) N/A N/A magic (+7 to beat SR) Ranged touch attack. Frightful Blast applies, any creature struck must make a DC 17 Will save or be Shaken. +1 to-hit and damage within 30 ft due to Point Blank Shot.
Quarterstaff +6 1d6+1 x2 N/A 4 lbs Medium Bludgeoning Can be used as two-handed weapon or double weapon.




Armor[edit]

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
+1 Mithril Breastplate Light +6 -1 +5 15% 30ft




Feats & Special Abilities[edit]

Feat / Ability Description/Notes
Darkvision 100 ft Granted by the campaign.
Weapon and Armor Proficiency Warlocks are proficient with all simple weapons and with light armor, but not with shields. They suffer spell failure chance when using armor hevier than light.
Damage Reduction DR 2/cold iron
Detect Magic At will as per the spell.
Deceive Item Able to Take 10 on Use Magic Device checks, even though this is normally prohibited.
Languages Common, Draconic, Sylvan, Abyssal, Undercommon
Point Blank Shot (Human Bonus feat) +1 to hit and damage on ranged attacks within 30 ft. of target.
Precise Shot (1st level feat.) No penalty for firing into melee.
Obtain Familiar (3rd level feat) Able to obtain Familiar as if warlock levels counted as wizard levels.
Extra Invocation (6th level feat) Extra least invocation.



Skills[edit]

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Bluff Cha 22 3 10 9 (fami.; beguil. inf.
Concentration Con 12 2 10
Diplomacy Cha 13 3 0 10 (4 syn.; 6 beguil. inf.)
Disguise Cha 25 3 10 12(2 sy; 10 magic)
Intimidate Cha 21 3 10 10 (2 syn.; 6 beguil. inf.)
Knowledge (arcana) Int 9 4 5
Knowledge (the Planes) Int 6 4 2
Sense Motive Wis 8 0 8
Spellcraft Int 11 4 5 2 (syn)
Use Magic Device Cha 13[1]/15 3 10 2 (syn., scrolls only)

[1]Can take 10 even though normally not allowed.



Invocation List[edit]

Least

  • Frightful Blast - Any creature hit by Eldritch Blast must make a DC 17 Will save or be Shaken for 1 minute. Creatures immune to fear are not affected.
  • Eldritch Spear : Extends range of eldritch blast to 250 ft.
  • Beguiling Influence : +6 to Bluff, Diplomacy, and Intimidation.
  • Spider Walk : Once activated, provides Spider Climb as per spell to Warlock for 24 hrs.


Lesser

  • Flee the Scene : Warlock can use Dimension Door as a spell-like ability with a range of 25ft + 5ft/2 levels (40 ft at 7th level.) A Major Image of the Warlock is left behind. It lasts for one round and reacts appropriately to attacks as if it were being concentrated on. (So bad guys don't realize the Warlock is gone.


Gear[edit]

Gear Location Weight Description/Special
Gloves of dexterity +2 worn N/A These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer’s Dexterity score in the form of an enhancement bonus of +2 . Both gloves must be worn for the magic to be effective. (already incorporated)
Ring of Sustenance worn N/A This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to herself.
Handy haversack over shoulder 5 lbs A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Hair Ribbon (Hat) of Disguise Worn N/A his apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Boots of landing worn These boots allow the wearer to recover instantly from a fall and can absorb some damage from falling once per day. The wearer lands on her feet no matter how far she falls, and takes 2 fewer dice of damage from the fall than normal.
Mithril Breastplate +1 worn 15 lbs See armor section
Wand of Cure Light Wounds haversack N/A 50 charges, CL-1
Wand of True Strike haversack N/A 50 charges, CL-1
Scrolls of Undetectable Alignment x 3 haversack N/A Bard, CL-1
Scrolls of Protection from Evil x 3 haversack N/A Wizard, CL-4
Scrolls of Expedious Retreat x 3 haversack N/A Wizard, CL-4
Scroll of Fly haversack N/A Wizard, CL-5
Wand of Silent Image haversack N/A 50 charges, CL-1
Flint and Steel haversack N/A N/A
Winter Blanket haversack 3 lbs N/A
Explorer's Outfit worn 8 lbs N/A
Courtier's Outfit haversack 6 lbs N/A
Artisan's Outfit haversack 4 lbs N/A
Disguise Kit haversack 8 lbs N/A



Money[edit]

Item Location Value Weight Description/Special
money haversack 50gp 57 gold, 5 silver




Familiar[edit]

Snake, Tiny Viper Tiny Animal

Hit Dice: (treat as 7 HD) (28 hp)

Initiative: +7 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–11 Attack: Bite +5 melee (1 plus poison) Full Attack: Bite +5 melee (1 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Poison Special Qualities: Scent, Improved Evasion, Epathic Link, Share Spells, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind Saves: Fort +2, Ref +5, Will +6 Abilities: Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 (plus all of Casey's skill ranks) Feats: Improved Initiative, Weapon FinesseB

Experience[edit]

No Experience Assigned.




Description[edit]

No Description Assigned.




Personality[edit]

No Personality Assigned.




Background[edit]

No Background Assigned.

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