Cassie Blackburn

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Name[edit]

Cassie Blackburn

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Race[edit]

Nightstalker (Homo Sapiens Vampiricus)

Positive Traits[edit]

  • Bite: The race has fangs that cause Strength +d4 damage.
  • Infravision: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).
  • Low Light Vision: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
  • Hardy: A second Shaken result in combat does not cause a Wound.
  • Regeneration: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).
  • Attribute Increase: Strength is increased one die type to d6. The Trait's maximum is increased by one as well.
  • Skill Bonus (Notice): Enhanced senses give Cassie a +2 to her Notice rolls.

Negative Traits[edit]

  • Dependency (Blood): The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
  • Environmental Weakness: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
  • Distinctive Appearance: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.

Attrbutes[edit]

  • Agility d8
  • Smarts d6
  • Spirit d4
  • Strength d8
  • Vigor d6

Bennies: 3

Skills[edit]

  • Athletics (Ag) d8
  • Common Knowledge (Sm) d4
  • Notice (Sm) d6
  • Persuasion (Sp) d4
  • Stealth (Ag) d8
  • Fighting (Ag) d8
  • Survival (Sm) d6
  • Thievery (Ag) d4
  • Riding (Ag) d4

Derived Stats[edit]

Pace: 6
Parry: 6
Toughness: 5

Hindrances[edit]

  • Vow (Minor): Do not feed from the innocent.
  • Outsider (Minor): -2 from Persuasion rolls.

Edges[edit]

  • Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.

Gear[edit]

Knife (Str+d4) X2 ($50)
Binoculars ($100)
Canteen x2 ($10)
Goggles $40
Compass $50
Map, local: $50
Backpack $100
Funds: $100