Catwoman PL12

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Catwoman: PL 12;

Init +10 (Dex, Super-Dexterity); Defense 25 (15 flat footed); Spd 30 ft; Atk +10 melee (+3L Claws), +10 ranged; SV Dmg +12, Fort +4, Ref +12, Will +2; Str 12, Dex 20, Con 18, Int 16, Wis 15, Cha 18

Skills: (synergies and super bonuses counted.) Acrobatics 17, Balance 16, Bluff 9, Climb 7, Diplomacy 8, Escape Artist 10, Forgery 7, Gather Information 8, Handle Animal 8, Innuendo 8, Intimidate 11, Jump 6, Knowledges (all untrained) 5, Listen 6, Move Silently 16, Open Lock 16, Sciences (all untrained) 5, Search 7, Sense Motive 7, Taunt 10

Feats: Assessment, Attack Finesse, Attractive, Dodge, Evasion, Lightning Reflexes, Photographic Memory, Talented (Move Silently, Open Lock)

Powers: Super Dexterity +5 [Extras: Innate; Source: Training; Cost 5 pp]

Equipment: (all devices, all super science) Catsuit +2 [Armor Power; Extra: Claws, Climbing; Cost 3pp], Whip +1 [Elasticity Power; Stunts: Improved Disarm, Improved Trip; Flaw: no bonus to escape artist; 2pp]