Changes

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A_Future_Imperfect

The Change. When the last of the great plagues effectively ended human civilisation, it also left its genetic marker in every survivor. In general terms, about half the population born since the change [it varies from area to area] manifests some physical change in form from baseline Homo Sapiens Sapiens. Very few people from before [people who survived the plague] have physical manifestations and they are mostly minor.

Game mechanics

Age groups born since the change use the Post Ruin table below. Older characters use the pre ruin one - unless they were undergoing puberty while contracting the virus, in which case they roll on post ruin results.

Every PC is changed. Roll once on the tables below - twice if born after the event.

Change results [on D20]. Minor change: No visible sign and would need specialist equipment to determine. [Pre ruin: 1-10, Post Ruin 1]

Coloration/Melanin change: This varies from purely random blotching to elaborate patterning to a skin tone change to the truly odd. [Pre 11-14, Post 2-3] Skeletal modification: Ranges from extra or fewer fingers and toes through to complete skeletal change [gigantism, dwarfism], including different physiological typing. Increased or decreased blood/white cell production, weaker or more flexible, etc. [Pre 15 Post 4-5]

Hair modifications: From amount and type through to complete hairlessness. [Pre 16, post 6-7]

Features/Organ modification. From nonhuman placement of facial features, odd skull or head structure through to working jaws, physically enhanced features for senses, endocrinal alterations, increased of decreased organs, multiply redundant systems, etc. Also covers 'úncanny valley' type features and inhuman beauty. [Pre -, post 8-9]

Limb modification: From nonfunctional/underdeveloped extras to extra joints, increased or decreased usage, functioning extra limbs, length, etc. [Pre-, post 10]

Complete physical mutation. One or a combination of the Changes below.

Inner changes.

  • Immunes: 1-10
  • Ears: 11-12
  • Eyes: 13-15
  • Balancers:16-17
  • Sensors: 18
  • Smarts: 19-20

Add +5 if post ruin [Pre17-18, post 11-13]

Obvious changes

  • Strongs: 1-5
  • Quicks: 6-10
  • Toughs: 11-15
  • Blends: 16-20

[Pre -, post 14-15]

Complete mental Mutation

  • Telepathy 1-4
  • ESP 5-10
  • Psychokinesis 11-15
  • Precognition 16-18
  • Wild Card. 19-20

[Pre 19-20, post 16-20]


Change strength

  • Minor. Change is a weak version of a normal change. Roll again, if you roll minor your change is latent.

[Pre 1-10, post 1-2]

  • Normal. You have a normal version of whatever you roll. If you are post ruin, it will trigger 1 to 3 minor changes that supplement your major change.

[Pre 11-15, post 3-10]

  • Minor combination [Pre 16-18, post 11-15] You have a number of minor mutations that are complementary to each other. [Pre 1d3+1, post 2d3].
  • Major combination [Pre 19-20, post 16-20] You have a number of normal and minor mutations that are complementary to each other. [Pre ruin 1major+1d3+1 minor, post 1d3+1major and 2d3 minor.]

Usefulness

  • 1: Major debilitation.
  • 2-5: Minor debilitation
  • 6-10 normal with drawbacks
  • 11-15 normal
  • 16-19 Normal with bonus
  • 20 Wild card. [expanded]

PC's may choose to add +5 to the roll if they reroll 15-20.

This will apply to everyone. You roll the dice if you like, But as GM I get to fashion the particulars of your change[s] to fit the world setting. discussion, of course, is always good.