Character:Gaius

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  • Name: Gaius Decruis Maximus
  • Rank: 9
  • Careers: Arbitrator/Judge
  • Background:

Gaius was your normal Aribities determined to bring the emperors justice to the world he was stationed and this he did with great gusto. But then something changed he came across a series of abnormal killings and during his investigation asked to be transferred to the Wardens.

It took several requests before it was granted, he joined the Wardens and brought the same gusto to those as he did his previous assignements. He did solve several cases with them, but this was his downfall during one extended investigation he game across something... He doesn't remember what only he found it, and then they found him and released him from the memorie that threatened to destroy his sanity.

Since then he has worked for the inquisition, realizing that the taint of heresy was everywhere and that it needed to be opposed.

His work with his latest cell has proven most fruitful and he has begun to open more than normal to them, realizing perhaps at least they can understand some of what he has gone through.

  • Appearance:


Characteristics[edit]

  • WS 48**
  • BS 45***
  • S 32
  • T 41*
  • Agi 43**
  • Int 41*
  • Per 35*
  • Will 41*
  • Fel 34 *


  • Wounds: 13
  • Fate Points: 3
  • Corruption: 2
  • Insanity: 0


  • Total XP Spent: 13700
  • Unspent XP: 0
  • XP to next rank:


Armour[edit]

  • Head
  • R. Arm
  • L. Arm
  • Body
  • R. Leg
  • L. Leg


Skills[edit]

  • Awareness
  • Charm +20
  • Common Lore (Adeptus Arbites)
  • Common Lore (Imperium)
  • Concealment
  • Deceive
  • Dodge +10
  • Forbidden Lore (Cults) +10
  • Forbidden Lore (Heresy) +10
  • Forbidden Lore (Mutants) +10
  • Forbidden Lore (Psykers) +10
  • Interrogation +20
  • Intimidation +10
  • Inquiry +20
  • Literacy
  • Logic
  • Search +20
  • Security +20ology)
  • Scholastic Lore (Crypt) +10
  • Scholastic Lore (Judgement) +20
  • Scrutiny +20
  • Shadowing
  • Silent Move +10
  • Speak Language (Low Gothic, High Gothic)
  • Tech-use +10
  • Tracking +20

Talents[edit]

  • Ambidextrous
  • Blademaster
  • Dual Shot
  • Hip Shooting
  • Jaded
  • Lightening Attack
  • Lightening Reflexes
  • Nerves of Steel
  • Restince (Fear)
  • Sound Constituionx2
  • Step Aside
  • Swift attack
  • Talanted (Interrogation)
  • Talanted (Logic)
  • Talanted (Shadowing)
  • Total Recall
  • Two-Weapon Wielder (Ballastic)
  • Two-Weapon Wielder (Melee)
  • Quick Draw
  • Basic Weapon Training(SP)
  • Melee Weapon Training (Primative)
  • Melee Weapon Training (Shock)
  • Melee Weapon Traning (Power)
  • Pistol Weapon Training (Bolt)
  • Pistol Weapon Training (SP)
  • Pistol Weapon Training (Las)

Traits[edit]

  • Engram Implantation: Deceive (Fel) + Intimdate (Str) as trained + Commonlore (tech)(Int) and Survival as basic

also Jaded and pistol training (SP and Las)

  • FailSafe: Command that must follow
  • Imperial Conditioning: +10 to will to resist controlling mind
  • Through a mirror Darkly: 1d5+2 Insanity points, represed memories
  • Starting wounds: 1d5+8
  • Starting fate: 1-3 = 2, 4-9 = 3 10 = 4
  • Imperial Authority
  • Hammer of heretics


Transition Package[edit]

Mastered Skills[edit]

Paragon Talents[edit]

Ascended Traits[edit]

Minor Psychic Powers[edit]

Major Psychic Powers[edit]

Ascended Psychic Powers[edit]

Gear[edit]

  • BQ Vanhiem Shotgun w/Ammo Selector (Executioner Rounds, Std Rounds, Inferno Shells(Rare pick))
  • CQ Bolt pistol x2 (Rare pick)
  • CQ Aribite Carapace Armour
  • Suppresion Shield
  • Power Maul
  • Badge of Office

Background[edit]