Character:Jacqueline Grenoble

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Jacqueline Grenoble
Street Name Ice Queen
Meta Human Elf
Ethnicity Mixed (asian/european)
System Shadowrun 4.0
Used Resources Core Book
Build Points 425
Advancement/Karma 0 (so far)
RPGnet Forum Account Master Of Desaster

Background[edit]

http://www.anime.com/Heat_Guy_J/images/dvd04-02.gif
The Past
Born in Vietnam from a french mercenary and a local woman unknown heritage. She Raised in different places around the world usually just far enough away to look safe from one of those "training zones" (or how you call it). That way she ended up in bad company (tm) sooner or later, well more sooner and at an increasing rate. So the path into the shadows was somewhat predetermined.
Now
Today she got a personalty that can ruin your day as she's very professional however that also left some sideffect - male business associate soon call her Ice Queen - probably because she passively turned down too many personal desires. She currently lives in a small appartment somewhere in Seattle. It looks a bit run down on the outsite, but (as we know about mediteranian houses) the inside is in top shape - she wouldn't dare to live the life of some scum from down in the barren lands.
Abilities
Quick, Close Range firearms combat, some technical skills combined with the ability to twist some minds (whether desired or not. It happens on a regular basis).

Stats[edit]

Point Buy Distribution
Meta type (Elf) 30
Attributes 250
Action Skills 120
Knowledge 0
Merits & Flaws -5
Cash (60k NuYen) 12
Connections 18
Total 425
CON DEX REA STR
3 6 5 2
CHA INT LOG WILL
5 5 3 4
EDG ESS INI
4 5.9 10

Misc Traits[edit]

  • Elf (+1 DEX, +2 CHA, FLIR)
  • Damage Boxes (9 physical, 10 mental)
  • Special Rolls (Insight 9, Lift & Carry 5, Memory 7, Self Control 9)

Skills[edit]

Skills calculations as: <group>+<skill>+<specialisation>+<attribute>. Specialisations ma be left out, but not groups or skill

Action Skills
  • Athletics Group 1+STR (3 Dice)
    • Acrobatics 1+2+DEX (9 Dice)
  • Biotechnics 0+LOG (3 Dice)
    • 1st Aid 0+3+LOG (6 Dice)
  • Electronics 0+LOG (3 Dice)
    • Computers 2+LOG (5 Dice)
  • Firearms 2+DEX (8 Dice)
    • Pistols 2+1+DEX (9 Dice)
    • Rifles 2+0+DEX (8 Dice)
    • SMG 2+1+DEX (9 Dice)
  • Ground Vehicles 0+2+REA (7 Dice)
  • Influence 2+CHA (7 Dice)
    • Convincint 1+0+CHA (7 Dice)
    • Customs 1+0+CHA (7 Dice)
    • Leadership 1+0+CHA (7 Dice)
    • Negotiation 1+1+CHA (8 Dice)
  • Intimidate 0+2+CHA (7 Dice)
  • Stealth 1+INT/DEX (6/7 Dice)
    • Disguise 1+0+INT (6 Dice)
    • Infiltration 1+1+DEX (8 Dice)
    • Observation 1+0+INT (6 Dice)
    • Sleight of Hands 1+0+DEX (7 Dice)

Knowledge & Languages[edit]

Knowledge Languages
  • Corporate Security Protocols 3+LOG (6 Dice)
  • Lonestar Tactics 3+LOG (6 Dice)
  • Security Systems 3+LOG (6 Dice)
  • Current Cultural Events 1+INT (6 Dice)
  • Fine Cuisine 1+INT (6 Dice)
  • Gossip 1+INT (6 Dice)
  • Pop Culture 1+INT (6 Dice)
  • English 3 + INT (8 dice)
  • French N
  • Korean 3 + INT (8 dice)
  • Hindu 2 + INT (7 dice)
  • Japanese 2 + INT (7 dice)
  • Sperethiel 1+ INT (6 dice)

Life[edit]

Merits & Flaws Connections
  • Ambidexterity (5 BP)
  • High Pain Tolerance 2 (10 BP)
  • SIN (-5 BP)
  • Incompetent (Navigation) (-5 BP)
  • Allergic (mild, common, "real men") (-10 BP)
  • Irene (Arts & Gossip Broker): Con 3, Loyalty 2
  • Bishop (Smuggler): Con 2, Loyalty 1
  • Bobby Brown (Fixer): Con 1, Loyalty 2
  • A. Johnson: Con 2, Loyalty 1
  • Thinkerbell (Hackeress): Con 2, Loyalty 2

Personal Belongings[edit]

Common Things

  • Doc Wagon Contract (standard, 1 year) 5k
  • Middle Class Lifestyle (3 month) 15k
  • Wardrobe 2k
  • Suzuki Mirage (racing bike) 6k5

Handy Fakes

  • Fake Licence (Firearms, lvl 2) 0k2
  • Fake License (Smart Link, lvl 2) 0k2
  • Fake SINs (lvl 2) 2x 2k

Office

  • Comlink Erika Elite (Processor 3, Signal 4) 2k5 + 1k305 goodies
    • Mangadyne Deva Os (Firewall2, System 3)
    • AR gloves
    • biometric scanner
    • subvocal microphone
    • printer

Weapons

  • Ares Predator 4 2x 350
    • Silencer 2x 200
    • Quick Draw Holster 2x 100
    • Hidden Holster 75
    • Clips 10 for 100
    • Ammo (Std, per 10 rounds) 120 rounds for 240
    • Ammo (Gel, per 10 rounds) 30 rounds for 90 (non lethal ammo)
  • HK 227X 800
    • Clips 5 for 50
    • Ammo (Std, per 10 rounds) 140 rounds for 280
  • Remmington 990 for 550
    • Ammo (Std, per 10 rounds) 20 rounds for 40
    • Ammo (Flachette, per 10 rounds) 10 rounds for 100
  • Grenades
    • Grenade(CS) 5x for 100
    • Grenade(Smoke) 2x for 60
    • Grenade(IR Smoke) for 35
    • Grenade(Explosive) 2x for 90

Combat Gear

  • Armored Cloth (4/0, availability 2) 3x á 500 for 1k5
  • Armor Jacket (8/6, availability 2) 900
  • Gas Mask for 100
  • Glasses (+Flash comp, +IR) for 175
  • Helmet (+1/+2, availability 2) for 100
  • Stealth Suit (8/6, availability 4) 1k2
    • Heat Signature Reduction stuff (lvl 2) for 1k

Gadgets

  • Atmospheric Sensor (lvl3) for 75
  • Glow Stick 10x for 50
  • Head Com Blocker (lvl 2) 500
  • Micro Transceiver (lvl 4) 800
  • Radio Jamming Device (area, lvl 2) 1k
  • Survival Kit for 100

Intrusion Stuff

  • Climbin Gear
  • Grappling Hook Cannon for 500
  • Lockpicks (oldfashined manual stuff) 300
  • Mag Lock Cracker (lvl 2) 4k
  • Standard Rope 200m for 100

Medical Supplies

  • Antidot Pack (lvl 3) 2x for 300
  • Stim Pack (lvl 3) 2x for 150
  • Tranquilizer Pack (lvl 3) 2x for 120
  • Trauma Pack 1x for 500