Character:MaskofBenevolence

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Ghenja, the Mask of Benevolence, the Seed of Ambition, the Corrupting Whisper of the Verdant Wilderness

  • Caste: Ophidian Fiend (Infernal)
  • Concept: Spymaster of Malfeas

Appearance and Presentation[edit]

Appearance[edit]

Interaction[edit]

History[edit]

Goals[edit]

Views[edit]

Anima & Supernatural Displays[edit]

Mechanics[edit]

Attributes[edit]

  • Physical Attributes
    • Strength: 2
    • Dexterity: 3
    • Stamina: 2
  • Social Attributes
    • Charisma: 2
    • Manipulation: 5
    • Appearance: 2
  • Mental Attributes
    • Perception: 5
    • Intelligence: 5
    • Wits: 2

Abilities[edit]

  • Slayer Caste
    • Martial Arts: 5
  • Malefactor Caste
    • Integrity: 5
    • Presence: 5
      • Persuasion +3
    • Resistance: 5
    • Survival: 1
  • Defiler Caste
    • Investigation: 5
    • Lore: 5
    • Occult: 5
      • Art of Demon Summoning (Master)
      • Art of the Dead (Master)
      • Art of Warding & Exorcism (Master)
  • Scourge Caste
    • Athletics: 1
    • Awareness: 5
    • Larceny: 1
    • Stealth: 1
  • Fiend Caste
    • Bureaucracy: 5
    • Linguistics: 5
      • Languages: Flametongue, Old Realm, Realm, Malfean, Rivertongue
    • Socialize: 5
      • Discern Motivation +2

Backgrounds[edit]

  • Infamy: 3
  • Cult: 3
  • Spies: 5
  • Unwoven Coadjutor: 5
  • Influence (Ophidian Demons): 1
  • Backing (Ophidian Demons): 1
  • Familiar (Sesseljae): 1
  • Familiar (Passion Moray): 1
  • Manse (Air): 2
    • Detect Surface Thoughts (Air 2 Hearthstone)

Charms[edit]

  • Cecelynian Charms
    • First Cecelynian Excellency
      • So Speaks Cecelyne
    • Transcendent Desert Creature
    • Sands Through Fingers Defense
    • Soul-Siege Transmutation
    • Soul-Sand Devil Shintai
  • Pyrian Charms
    • Factual Determination Analysis
    • Essence-Dissecting Stare
    • Counter-Conceptual Interposition
    • Mind-Hand Manipulation
    • Will-Crushing Force
    • Principle-Invoking Onslaught
  • Ophidian Charms
    • First Ophidian Excellency
    • Loom-Snarling Deception
    • Eldritch Secrets Mastery
    • Corrosive Pattern Infliction

Motivation and Virtues[edit]

Motivation[edit]

Motivation: To spread his information network throughout the nation-state of Paragon
Ghenja's spy network is present throughout the breadth of the South, from Lap to Gem to the farthest reaches of the southern desert. Assisted by demonic servants and numerous cultists, there is little of interest that occurs in the whole of the Direction that Ghenja cannot learn of through the compiled reports.
Except for Paragon. While he has access to what information other nations possess on the city-state of the Perfect, the city itself has so far defied his efforts to infiltrate.

Urge[edit]

  • Coadjutor: Crysongae, the Crying Woman (Ophidian Urge)
    • Advantages:

(notes on the Coadjutor)

  • Urge: To enable self-destruction through the fulfillment of desires.

That is, to find a way to grant someone what they most desire, but in a way that leads inevitably to their own self-destruction. While initially he exercised this Urge by granting desires and then taking them away, now he seeks to have the whole process appear to happen entirely at the target's will and through the target's action. A man who desires to marry the beautiful daughter of the local magistrate will find himself in a successful courtship, only to wake up before the wedding with a hangover and learning he had mortally insulted the father of the bride-to-be and had publicly attempted to force himself on her. A woman who desires wealth will perhaps discover a hidden cache of money, but rapidly will become so paranoid about losing it that she kills her family to prevent them from spreading rumors of her new-found wealth and is subsequently tried for murder and executed.

  • Torment:

(notes on the Torment)

Intimacies[edit]

  • Revolutionaries (positive)

Ghenja has a fondness for revolutionaries and mutineers. They combine ambition with desperate determination in a way that draws his attention and favor.

  • The Immaculate Order (negative)

The Immaculate Order, aside from all its other flaws, seeks to force everyone into particular roles, regardless of power or ambition. That they are rooted in deception and would seek Ghenja out to slay him only reinforces his negative view of the monks.

  • Honesty about others (positive)

While it is not difficult to destroy others with deception upon deception, leading them to suicide or worse, it is far more satisfying to enact destruction or fashion suffering through the truth. While a lie can trick one, the truth can bring on insanity and a much more thorough ruin. Framing a virtuous man for a murder can lead them to the gallows, but causing a virtuous man to commit the crime can lead a broken and disillusioned soul to walk to it themselves.

  • Slavery (negative)

There is little less interesting to Ghenja, who likes to foster ambition, then one without any ambition or drive at all - that is, a slave. A system that creates such individuals is one he would seek to destroy, for the removal of ambition and free will is anathema to him. An unbroken slave, however, who has the determination for freedom or revenge, may catch his interest.

Virtues, Willpower & Essence[edit]

While Ghenja has those urges and habits that mark one that is virtuous, the virtues in question are perhaps not as much of Creation would recognize them. He doesn't care; he is virtuous according to his own lights, and that's all that matters to him. Interestingly enough, these drives and urges balance each other fairly well - coupled with an extreme self-control, this allows him to channel the strength of his virtues towards his goals.

Compassion: 5
Individuals should be free to fulfill their ambitions - it is his compassion that drives Ghenja to enable such fulfillment. And, of course, once they have fulfilled them the passionate thing is to eliminate them. That his means of doing so are often the cruelest of tortures he doesn't mind - that moment of exultation is the greatest gift he can give others; that it does not last does not diminish the worth.

Conviction: 5
Ghenja often seeks to destroy or simply undermine the barriers in a society that restrict ambition and limit power. Those who desire have the freedom to achieve those desires in whatever ways they choose - if others object to their goals or means, then those others are free to interfere... if they possess the power and drive to do so.

Temperance: 5 (Primary virtue)
Ghenja often comes across and calm and collected, regardless of how powerfully emotions and urges roil in his mind. He prides himself on his control and on subjugating his emotions to his goals and less-immediate desires - there is a time and place to indulge, of course. Wound up in his fairly strong self-control and ability to ignore temptations when necessary is the constant desire to bring out ambition in others; for an ideal society is full of grand goals and ambitions, tempered and countered only by one another.

Valor: 5
Aside from a sense of personal bravery and, under his masks, a torrent of emotional power, Ghenja's drives and desires roil in constant conflict with one another. He seeks to personally tear down individuals and societies, yet also seeks to encourage self destruction; this is a constant internal fight, but one he finds comforting. And regardless of which wins, he is often satisfied with the results.

Willpower: 10
It is through the constant struggle between control and emotion, between enabling the greatest ambitions of others and their utter destruction that Ghenja's determination to follow his own path, uncaring of opposition or difficulty, arises. Over the years of his service to the imprisoned architects of Creation and, in particular, the most treacherous and invirtous of them all, the Ebon Dragon, he has learned to see all, from mortal to Yozi, with equanimity. He works as his Urge and his Patron desires because it amuses him and because it gives him opportunity for power and destruction. Once he has decided on a course of action, few arguments can successfully sway him if he so chooses.

Essence: 4 (?/? personal motes, ?/? peripheral motes)
(fluff)

Equipment & Minions[edit]

Artifact Equipment[edit]

Familiars[edit]

Actions in Conflict[edit]

Physical Combat[edit]

  • Join Battle:
  • Dodge DV:
  • Parry DV:
  • Soak:
  • Movement:
  • Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated
    • (wounds are designated as bashing, lethal or aggravated)

(typical actions in combat)

Social Combat[edit]

  • Join Debate:
  • Dodge MDV:
  • Parry MDV:

(typical actions in debate)

Other Conflict[edit]

Experience Points[edit]

  • Total Experience: 0
    • Spent Experience: 0
    • Unspent Experience: 0

Experience Purchases[edit]

  • (entry) - 0 xp