Character:Michelle Hanrahan
Michelle Hanrahan, Apprentice of Wayne R. Morrison A Dresden Files Roleplaying Game CHARACTER WORKSHEET
Character Name: Michelle Rosemary Agnes Hanrahan
Player: Squidheadjax
Template: Wizard
Musts: Thaumaturgy, Evocation, Sight, Wizard Constitution, Soulgaze
High Concept: Witch from the New Milennium
Invoke: To scandalize ‘old-fashioned’ types without a second thought, to ‘fit in’ in worldly social settings where an older, crustier wizard would stick out, to navigate modern social media concepts (from a distance), and to generally do (apprentice) wizardy things and support Wayne
Compel: To disregard good advice from tradition, to make incorrect assumptions about ancient entities based on modern values, and to scandalize ‘old-fashioned’ types without a second thought
Trouble Aspect: Magical Heroine Complex
Compel: to leap to the aid of those who seem to be in need (regardless of the reality), to grasp at straws to ‘find the good’ in various villains, to avoid realizing her limits
Invoke: In the rare cases when there’s actually good to bring out in a defeated or overwhelming foe, to avoid realizing her limits
Background:
The middle child of a large family, Michelle found her voice in becoming ‘the techie’ rather than some of the more classical forms of acting out. She loved the imaginitive worlds out in the emerging World Wide Web and in computer games, and took advantage of brand new online libraries to read voraciously. When tech around her started breaking down, she was devastated, but she remembered that one of her favorite authors had a similar problem. Four demo computers at a local Best Buy gave their lives so she could track down his literary agent (and got her banned from all the Best Buys in Chester County for life).
Phase Aspect: Unrequited Technophile
Invoke: To understand modern and advancing technology (and how to break it), to push the envelope of technology she can safely work with, to work on simpler tech (like the Winnebago)
Compel: To make her normal Murphyonic field extra-inconvenient; to unintentionally jinx something that would normally be safe from her (“I don’t know how but I think I broke the cellphone I was calling…”)
Rising Conflict:
And so she managed to convince his agent to pass a letter to Mr. Morrison, in which he recognized the emergence of a magical talent - and realized that he’d probably end up getting dragged into apprenticing her anyway, if she didn’t go bad from self-teaching before that. So he eventually agreed to meet with her. Increasing frictions at school caused her parents to send her to a Catholic school for high school, thinking it might also help her deal with the magical ‘fantasies’ she was having around her bad luck with technology. And they weren’t entirely confident that her repeated meetings with Wayne were a good idea, even though the opportunity to get tutored by such a figure is a big deal. Out of a desire to stay connected to machines, she enrolled in the county vo-tech program as well (Brandywine Area Technical School, or BATS), and to her relief found more solid mechanics to be resistant to her Murphyonic Field (a term she derived independently, of course). She did well at Shanahan and BATS but didn’t participate in much besides the core academics. Her circle of friends was mostly people on the fringes of school society, even though she was pretty thoroughly straitedge herself - she had an outsider’s perspective for a whole different reason.
Phase Aspect: Proper Catholic Schoolwitch
Invoke: to have a little faith, to deal calmly with authority, to disarmingly conform to expectations, to fit magical actions into mundane expectations
Compel: to concede to authority when she should push her point, to get an incorrectly positive impression of a religious figure, to fail at social interaction with people outside her white-middleclass-Christian mileu, to have leftover teenage angst
Story: Attack of the Jersey Devil Guest Starring: ? And then a Peryton tried to eat her. Shortly after her graduation to full wizard, the incident involved her whole family actually seeing Michelle face off against the creature to protect them - alone, without her mysteriously-disappeared teacher. Though she was inexperienced, and didn't have much specific knowledge of the creature, her power and burning desire to protect her family allowed her to hold out until --------------. When she had taken her final tests, she had asked Wayne who the dour people in grey cloaks were - and Wayne explained that the Wardens were police most of the time, but sometimes had to stand against other creatures. From her fight against the Peryton forward, That became her goal. Even once the war started. Phase Aspect: Aspire to the Grey Cloak
Invoke: To stay firm in following the Laws of Magic (in contrast to her tendency to constantly push her boundaries otherwise), to focus her heroic leanings in a useful direction, to put herself in harm’s way for the good of others
Compel: To exhibit a human-centric attitude toward the supernatural world, to be overly suspicious toward non-Wizard practitioners, to rush to judgement of someone
Guest Star: - need to figure this one out
Bucket Item: Visit all the national museums in DC and the LIbrary of Congress
Phase Aspect: Hungry to Learn
Invoke: Enhance rolls made to acquire knowledge or find particular resources, to perservere in the face of obstacles when seeking information.
Compel: To make poor decisions based on curiosity, to ignore the genuine perils of forbidden knowledge
Other phase aspects: SKILLS
Superb +5 Conviction
Great +4 Discipline
Good +3 Lore, Craftsmanship, Investigation
Fair +2 Rapport, Unarmed, Scholarship, Deceit, Athletics
Average +1 Endurance, Survival, Weapon, Stealth, Presence, Driving, Alertness
Languages:
Stunts and Powers -3 Evocation -3 Thaumaturgy -1 The Sight 0 Soulgaze 0 Wizard Constitution -1 Refinement
10 Base
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2 Refresh
Magic
Evocation Elements:
Spirit, Earth, Water
Evocation Specialties
Water Control +1
Evocation Foci Minutely-inscribed River-pebble Rosary (Water Block +1, Earth Attack +1) - Usually worn as a bracelet
Driftwood wand (Water maneuver +1, Spirit Block +1) - carved out of driftwood from Key West (her last family vacation before air travel became a Bad Idea)
Evocation Rotes "Doronuma" ("Quagmire") - Water Maneuver, requires wand, 6 shifts (2 spent on being persistent for 2 exchanges) - Weakens all the surfaces in an area like an eggshell half-dissolved in vinegar, making movement difficult.
"Deiryou" ("Mudslide") - Earth Attack, requires rosary, 5 shifts (2 spent on AoE) - Attacks by disrupting the flow of gravity in an area, causing peoples' centers of balance to shift wildly, fall, and hopefully hurt themselves. Designed to be enhanced by the Aspect from Doronuma, but doesn't require it.
"Mizu no Kabe" ("Wall of Water") - Water Block, requires rosary, 6 shifts (1 spent on extra duration) - straghtforward rising wall of water
Thaumaturgy Specialties
Warding +1
Thaumaturgi Foci
4 enchantment slots
Thaumaturgy Enchanted Items
TBD
Current Fate Points -- Stress Power Level:
1 2 3 4 5 6 7 8 Skill Points Spent:
Physical: 0 0 0 X X X X X Out of total:
Mental: 0 0 0 0 X X X X Base Refresh Level:
Social: 0 0 0 X X X X X Adjusted Refresh:
FP from Last Session:
Current FP:
Consequences
Mild any -2
Mild mental -2
Moderate any -4
Severe any -6
Extreme any -8
Character equipment:
VITAL STATISTICS
Name: Michelle Rosemary Agnes Hanrahan
Alias: Michelle
Born: February 29, 1996
Apparent Age: 18
Height: 5’4”
Nationality: United States of America
Marital Status: Single
Parents: Marshall Hanrahan (father), a building contractor; Jennifer Reese-Hanrahan (mother), an accountant
Known Relatives: Older sister Gillian, Older brother Matthew, younger sisters Karen & Mary, various cousins, aunts, uncles, grandparents...
Income: Part-time Mechanic
Religious Affliliation: Liberal Catholic
Children: no
Education: High School Diploma, Bishop Shanahan Diocesan High School (With Certificate of Completion in Automotive Services Technology, Brandywine Area Technical School)
APPEARANCE
[1]
Michelle is a young woman, not particularly tall, with the red hair and green eyes so often associated with witchcraft. Usually, her shoulder-length red hair frames her round face, though she'll often have all but the front few locks pulled back in a ponytail, particularly when working. She can usually be found in casual sweaters and knee-length skirts, or overalls when she's trying to coax something mechanical back to life. While she'll quickly deny it, she does keep a classical witch's pointy hat on hand (and, of course, a proper black robe) for when something particularly magical is afoot and she needs to get in the right mindset.
SOULGAZE