Character:Sacre Cyrano

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Sacre Cyrano
Chosen of Serenity
Idealistic Punster
Sacre appears... rather plain, standing at 5'7 with messy black hair around his ears, tan skin, and a pair of well-made glasses framing vibrant blue eyes and perched on a nose that apparently has taken a few hits over the years. His loose clothes seem always on the edge of androgynous and in between downright bizarre and scholarly, ranging from pastels to deep blues and blacks. There's normally a hopeful smile on his lips, and a joyous spirit shines though his eyes, only restrained by a weak body. His sleeves sometimes betray a glimmer of metal, a rainbow sheen, but for the most part, his clothes hide anything supernatural.

Motivation[edit]

Restore the Sidereals to the role of 'Vizier,' not the puppetmasters they are now.

Anima[edit]

A Chosen of Venus can make the Lesser Sign of Venus for ten motes, surrounding his allies in a bright blue light. For one scene, the Sidereal and all allies within (his Essence x 10) yards add (his essence) successes to all Performance rolls. Allies enjoy this advantage only as long as they remain within range. With the anima banner in 11 to 15 range, this costs only 5 motes. If fully manifest, this only costs one.
Sacre's anima is the brilliant blue of the skies over Meru in the First Age.

Attributes[edit]

PHYSICAL: Strength 2, Dexterity 4, Stamina 1
SOCIAL: Charisma 3, Manipulation 4, Appearance 2
MENTAL: Perception 4, Intelligence 3, Wits 4

Abilities[edit]

(5 bp)

Caste Abilities[edit]

Craft 3 (Elemental), Craft 1 (Destiny), Craft 1 (Magitech), Linguistics 4 (Riverspeak, Old Realm, High Realm, Foresttongue, Skytongue), Performance 3, Socialize 3, Dodge 3

Favored Abilities[edit]

Thrown 3, Awareness 4, Lore 3, Martial Arts 5

Unfavored Abilities[edit]

Presence 2, Occult 3, Stealth 1, Bureaucracy 2, Medicine 2, Integrity 3

Backgrounds[edit]

(10 bp)

Sifu 1, Orradi Filia[edit]

'Heart-Breaking Blade, Prismatic Arrangement of Creation
A bright and charismatic Serenity of seventy years in the Gold Faction, Filia is Sacre's sifu and mentor, the woman who took him under her wing soon after a Battles broke Sacre's nose after getting sick of his puns. She normally is in the Northeast, where she was born, and teases Sacre for 'hot Southern blood.' The somewhat older Serenity encourages Sacre's love of puns, much to... about half of the Bureau's distress. Sacre often sends Infallible Messengers explaining the situation from time to time. Filia is a good-hearted woman, but... somewhat infamous for being bloodthirsty, somewhat uncharacteristic for a Joybringer. Most people agree she is the incarnation of the original Creator of the Style, and are unsurprised that she mastered it easily. What surprised most is choosing young Sacre as her first student, though several Bronze Faction Sidereals and gods correctly suspect it was her way of worming into his confidence and swaying him to the Gold Faction.

Connections 1, Hundred Kingdoms[edit]

Archer Oak, Wood-Aspected King. Archer Oak, like everyone else, has forgotten Sacre Cyrano. However, he has taken pity on a mysterious person, who comes and goes as they please, and in return for occasional advice and a nudge in different places, the figure will quietly inform him of important events via a message.

Salary 1[edit]

Sacre is much more focused on his work than flattering the god of pensions, and the god isn't too amused about having a Serenity who likes telling bad jokes. So he is pretty poor compared to most Sidereals, but content.

Backing 2 (Gold Faction)[edit]

His focus on trying to find ways to help teach Solars is the reason why he was assigned to trying to unite the kingdoms.

Artifact 3 (Ghost-Seeing Blindfold Spectacles)[edit]

(AESS always on, no attunement needed, and has a mundane utility of correcting his vision)
Sacre was given these by a god named 'Near and Far Guide,' a minor god of glasses in the east. He was delighted to find a Sidereal who needed them, and made a pair custom for him. The orichalcum-etched steel and crystal spectacles tend to be perched on Sacre's nose often, but in front of large displays of surprise essence, he has been temporarily blinded before, much to his distress.

Artifact 4 (Starmetal/Moonsilver Infinite Resplendence Amulet)[edit]

(Allows him to make any outfit the wearer desires. +5L/+5B soak that does not count as armor, one extra success to all Resistance and Survival rolls made to reduce or avoid the effects of deleterious environmental conditions, toxins, or diseases. Moonsilver adds to soak and adds two bonus dice to Stealth rolls and two bonus dice to disguise rolls made with Larceny. Starmetal grants Elsewhere pockets only accessible to the attuned that hold one ton of gear, provided it can get into a pocket opening of one foot across. If Sacre dies, the artifact takes his body for burial in between the strands of fate, leaving only the artifact behind. Attunement 5) A First Age artifact that was once his, Sacre was given this after performing a handful of bureaucratic stunts as a training exercise. The Serenity didn't find it too funny. He ended up breaking his nose again and left arm, with a few gods remembering him as insane. The major one who remembers is Tleas Nikie, a visiting Terrestrial god from Seven Iron Meadows, who invited him to stay there when needed. Sacre has taken the shifting-gender deity up on the offer before, under the guise of Resplendent Destiny.

Savant 4[edit]

(4 dice to Lore rolls involving the history, science, or magic of the First Age, also adds to rating in dots to Lore, Occult and Craft Abilities to meet the Ability requirements to operate and maintain First Age artifacts)
Even as a small child, Sacre had a love of knowledge. When he was taken into Heaven and shown to a library, he began to spend almost every waking hour there, trying to learn as much as possible. It has left a mark on him, making him absurdly idealistic. Perfect for the Gold Faction. The Secrets are annoyed with the fact that Sacre is one of the leading Savants of the Fellowship, and is not of their Caste. Others find it a relief that they can talk to someone who won't smile mysteriously, even if he won't stop making jokes.

Artifact 2, Starmetal Hearthstone Bracers[edit]

(+1 to Acc and Def, +3 dodge dice, 4 motes to attune)
A pair of ancient starmetal bracers. They were Sacre's graduation present when he came a full member of the Gold Faction, and was told that the first Chosen of Serenity wore them. Etched on the inside is a set of prayers to Heaven, hoping that the War could be won.

Manse 4, The Cavern of the Golden Pillar[edit]

(Stone of Inhuman Beauty, +4 to Appearance, only Solar Sorcery can even temporarily reduce his appearance or make him anything but beautiful)
Sacre's use of the Primodial Lore charm when he got painfully lost in the Yellow Forest gave him the absurd fortune of finding a lost Solar manse. He literally fell into the damn place, though the one hole that allows golden light enter, breaking his arm. The manse has enough geomancy tricks that no one has found it for many years, and it being mostly buried doesn't help. He has been able to get out, luckily. Sacre only carries the stone, but hasn't used it yet. For very, very good reason.
Level 4 Solar Manse, Location: The Yellow Forest. Powers: Greater Veil of Shadows (4), Archive (2, two on Alchemy (Craft and Occult), five Terrestrial spells, one Celestial Spell), Sympathetic Dream Link (2)
Spells: Become the Wood Friend, Flight of Separation, Paralyzing Contradiction, Ritual of Elemental Empowerment, The Titan's Icy Breath, God-Forged Champion of War

Celestial Manse 1, The Tearoom[edit]

(Stone of Humble Glory, adds an average of Conviction and Temperance to all Social rolls where the character tells the truth without exaggeration or deliberate deception.)
What is normally in Sacre's bracers is a stone from Yu-shan, one he wears because of his hope to try to be honest as possible with his dealings with Solars. A strange god asked him to stop making puns, and Sacre simply smiled and said 'it's my only vice, sir.' The god laughed and gave him a hearthstone for his sheer honesty and waved him off. The Tearoom is a stone manse that actually functions normally as its namesake says. Sacre doesn't take the proceeds, but sends them to the god who gave him the hearthstone out of gratitude.
Powers: Magical Conveniences (1, teasets that give whatever drink is desired), Comfort Zone

Charms[edit]

Alternate Sidereal Charmset in Use (Not allowed to link it, it triggers the spam filters)

Martial Arts[edit]

Single Note of Pain
Agonizing Melody
Discordant Refrain
Heart Breaking Blade Form
Threnody of Torment
Heart-Breaking_Blade_Style here.

Thrown[edit]

Life Gets Worse Approach - Looming Albatross Method - (4m, Supplemental, Instant, Combo-Ok, p. 23 Alternate Set)

Dodge[edit]

Flows Downhill Protection - Like an Unblocked Stream - (3m, Reflexive (step 2), Instant, Combo-Ok, p. 30 Alternate Set)
Trouble-Reduction Strategy - (9m, Indefinite, Combo-Ok, Virtue (Compassion), p. 31 Alternate Charmset)

Linguistics[edit]

Always Coming Home - Faultless Ceremony - (1m per technique, Reflexive, 1 Scene, Combo-OK, Stackable, p. 33 Alternate Set)
Blue Vervain Binding - (1m, 1w, Simple (speed 1, DV ––0), Instant, Social, Obvious, Emotion, Combo-OK, Virtue (Compassion), Stackable, p. 34 Alternate Set)

Performance[edit]

The 10,001 Dances - Dance of Spirit Persuasion - (-, Permanent, Permanent, None, p. 37 of Alternate Set)

Socialize[edit]

Cash and Murder Games - Life Without Compunction - (5m, Reflexive, Instant, Combo-Ok, p. 41 of Alternate Set)

Lore[edit]

Of the Shape of the World - Lucky Break - (5m, Reflexive, Until the character next sleeps, None, p. 76 of Alternate Set)

Awareness[edit]

Wise Choice - Friends and Enemies - (6m, Simple (Dramatic Action), Instant, Combo-Ok p. 86 of Alternate Set)
Expected Pain - 3m, Simple (Speed 3, DV –0), Until Discharged, Combo-Ok, Virtue (Temperance), p. 87 of Alternate Set)

Integrity[edit]

Idealism of Youth Attitude - Steely Compassion Resolve - (-, Permanent, Permanent, None, p. 93 of Alternate Set)

Occult[edit]

Terrestrial Sorcery

Spells[edit]

Infallible Messenger - (10, Target: Summoned cherub)
Emerald Countermagic - (10 or 20, Reflexive (Speed 0), Target: Caster or One Spell)

Intimacies[edit]

  • Venus's Purview - Music, love, people, grace, creation! Take a note of how the Maiden of Serenity fosters a love for people, how her grace blesses Creation itself! As one of her Chosen, I need to encourage it.
  • Duty to Creation - The Loom of Fate is what holds the World together. I didn't sign up for the job, but I am not going to reject the lot I have been given. I have accepted that.
  • Guiding Solars - The First Age needed the Celestials all working together to make it glorious. It fell because the Stewards and Viziers did not stand up against the Lawgivers. I will become a guide to the Lawgivers again, but I will never let them fall to their old ways again.

Essence[edit]

Essence: 3 (10 BP) Peripheral: 36 Personal: 13 Committed: 9

Willpower[edit]

7 (2 BP)

Virtues[edit]

(9 BP)
Conscience 3 - Serenity is loving the world, even when there's no love left for you.
Conviction 3 - Serenity is making peace with the evil you do.
Temperance 3 - Serenity is in the balance.
Valor 3 - Oh, fuck it. Do you have the balls to deck the asshole who made these koans? Because I know I would.

Flawed Fate[edit]

In the grip of Limit Break, Sacre must encourage or seek moments of extreme happiness in his own and others' lives. This Limit Break is tied to his Compassion.
Conditions: Affecting Fate against his primary virtue, UMI, resisting Compassion.
Limit 0

Astrology[edit]

The Gull 1, the Pillar 3, Sorcerer 2, Musician 1
Pissing Off The Spiders Gauge (Paradox) 0

Equipment[edit]

... You have a guy with pockets that can hold a ton of gear and has a Salary. Crazy Prepared shouldn't even be HALF of this. Though we should probably make some sort of rules for weapons and things that aren't sundry conveniences.
Hand: Spd 5, Acc 8, Dmg 2B, PDV 6, rate 3
Kick: Spd 5, Acc 8, Dmg 5B, PDV 3, rate 1
Clinch: Spd 6, Acc 9, Dmg 2B (P), rate 1
Note of Pain: Spd 5, Acc 12, Dmg 10L (P), range 30, rate 3 (Manip used instead of Strength for damage calculation)
Normal DDV: 6
MDV: 6

History[edit]

In the kingdom of Telleimare, on the edge of the Hundred Kingdoms, there is a king. Archer Oak is good and wise, blessed with the Wood Dragon's Exaltation, and has many years to go before his death. He is a content man, even after a century of rule, with very little interest in expanding his power. One of his treasures is his jester, always of the Cyrano family, always needing to be bold enough to tell him when he does something foolish.
Vert Cyrano was the third generation of Cyrano with the honor, a handsome man with bright green eyes and a somewhat off-kilter mind. Even with his madness, he was good at his trade, and was smart enough to know he needed an heir. Vert hired a witty courtesan to sire him a child and sent her on her way once the boy was born. Unfortunately, Vert did not understand how to raise a child, and begged his liege lord to help him whenever the infant fell ill, which was often. Archer gladly took the boy into his care.
Thus, Sacre was raised in the castle, a sickly little boy often in the library, often needing medicine and charms from the king to not become sick yet again. Vert would visit often, telling his young son stories and jokes, booming with laughter when his son began to repeat back his jokes, learning a love of linguistics from his father (much to Archer's distress). In an attempt to combat the boy's developing mischief, Archer taught him how to read, and quickly discovered it only did one thing.
Temporarily shut him up. The young Cyrano would spend his healthy days in the library, his nose buried in a book to make up for his poor eyesight, until his father dragged him out, ready to teach his son the trade of a jester. Though Sacre learned borderline pieces of the art, he seemed disinterested in acting and singing, being far, far more interested in people. His skills fell into talking to people, joking with them, understanding the rhythm of the court and understanding its graces as well as its nobles. He became a confidante of several younger nobles, their friends, their secret keepers.
Yet, Sacre still thought his destiny would be a jester, even as he matured into a young man. Words came easily to him, another joy and laughter his own. It took King Archer outright telling him on his eighteenth birthday that he was not meant for being a jester. Well, Archer had no intention of letting him. He gave Sacre a choice. He could take his freedom and leave the kingdom, as free as a bird but never able to return home... Or accept the offer of becoming the kingdom's diplomat and serving the crown that way.
With a heavy heart, Sacre agreed to it, and on the battlements that night, he made peace with his fate. After all, Serenity was knowing your path and taking it. A few days later, a Journeys took him to Yu-shan for training. The Bronze Faction, as it always would, attempted to woo him to their cause, but Sacre’s love of linguistical abuse and his first meeting with a Bronze faction Battles let him with his first broken nose and a mild distrust of Kejak’s faction.
Orradi Filia, a fellow Joybringer, took advantage of his annoyance and took him under his wing, telling him stories of the Solars and the First Age, giving him books to read while his nose healed and he waited for another teacher to visit him for more education. He learned of grace and sorcery, finding his trial completed by the loss of his dreams of being a jester, accepting that fate had other things in store. Over the year, he found himself drawn to a martial style known as the Heart-Breaking Blade Style. Filia was more than happy to train the young man, using the time during matches and lessons to continue swaying him to the Gold Faction.
Sacre at this point is known for his inability to not make a pun at least once during a meeting, and for his cheerful devotion to the Gold Faction. It hasn’t exactly endeared him to most people, but he tries to be at least competent and quiet for the most part. His punnery is what keeps him at a beginning Salary, but the Gold Faction and a handful of gods now at least gives him some respect. The Serenity recently was given an order by Ayesha Ura herself, told to manage the problem with Nine Oaks… guiding a handful of Exalts to unite against him before they take up arms themselves.
It still doesn’t mean he is blessed. Over the last few months, traveling in disguise, Sacre has broken enough bones to be on par to what he got in heaven, found a powerful and very hidden Solar manse but had to stay in it for a month, letting his broken arm heal, and has run into a Rashka who apparently remembers him from multiple incarnations and has declared itself his rival.
It’s going to be a long trip to reuniting the Kingdoms.

Personality[edit]

The young Serenity is idealistic to a near-fault, honest in most things, though he doesn't speak much about sensitive information. Joy and happiness is part of his passion, and he tries to cheer people up whenever he can. Most things roll over Sacre's back, with his understanding of serenity being accepting what you are given. He has accepted Arcane Fate and his eternal duty to Creation and the Solars well and has every intention of doing it well and guiding Solars as they should be. Fate conspired to make him a man who isn't afraid to speak out against people if it is for the greater good.
However, there is one Secret in his files, that only Nara-O is aware of. Sacre has one thing he despises: the current role of Sidereals as what he sees as puppetmasters, not Viziers. He knows he is too young to do much about it now, but being given this position actually makes things very interesting.

Merits and Flaws[edit]

Temperance Vice (1, Puns)[edit]

Most Sidereals have agreed Sacre is living proof that the Maidens have a sick sense of humor. Sacre simply thinks of his love of wordplay as a safe(r) vice than drugs, and so keeps to it. At least he isn't trying to kill himself with drugs or drink.

Diminished Sense (Sight, 1)[edit]

Sacre has had poor eyesight since he was a baby, forcing him to make up for the shortcoming with sharper senses. He was fortunate to meet Near and Far Guide, but he depends on the god's present to see clearly now, and considers himself in the little god's debt. The little god seems simply happy that an Exalted needed glasses, and actually gets a little ambrosia every so often from the Sidereal's quiet murmurs of prayer in thanks.

Unbidden Oracle (1)[edit]

The Treasure Trove, the sign Sacre was born under, represents prophecies, and in this case, Sacre is no exception. The Sidereal speaks in a dead, empty tone at times, a faint chitter to his voice.

Rival 2[edit]

A Rashka who has been at odds against Sacre's incarnation since the start of the First Age. (I'll work on this.)

Goals and Motivations[edit]

Anything Else[edit]

Theme Song - "One Night In Bangkok" - Murphy
http://public4.tektek.org/img/av/0903/d04/1152/8d23997.png Sacre Stick Figure