Once more with feeling/Denandsor Council/Cabinet/Ministry/Justice/Pathwalker Disciple

From RPGnet
Jump to: navigation, search

Pathwalker Disciple

Pathwalker
Disciple
Hooded Pathwalker Disciple

Motivation[edit]

  • To preserve justice and public order in Denandsor

Intimacies[edit]

  • Anshu (Loyalty) (+)
  • Denandsor (Loyalty) (+)

Attributes[edit]

Physical[edit]

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social[edit]

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental[edit]

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities[edit]

  • Athletics 1
  • Awareness 3
  • Dodge 3
  • Integrity 3
  • Investigation 4
  • Martial Arts 5 (Favored)
  • Performance 2
  • Presence 2
  • Resistance 2
  • War 2 (+1 with other Pathwalkers)

Backgrounds[edit]

Backing 1 (Denandsor Ministry of Justice)[edit]

Backing 1 (Denandsor Ministry of Religion)[edit]

Resources 1[edit]

Contacts 1[edit]

Sifu 1[edit]

(not active, but reserved for whenever Anshu finally gets around to inventing the Pathwalker Style)

Essence[edit]

Essence: 3
Personal: (10) 30/30

Willpower[edit]

6 of 6

Virtues[edit]

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3

Combat Values[edit]

  • Parry DV: 5
  • Dodge DV: 5
  • Parry MDV: 2
  • Dodge MDV: 5
  • Soak, Natural: 2B/0L
  • Soak, Armored: 6B/3L (buff jacket)

Health Levels[edit]

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons[edit]

Staff
Spd 6/Acc +2/Dmg +7B/Def +2/Rate 2/2,M,R

Armor[edit]

Buff Jacket
Soak +4B/3L /Mob -1/Fat 2

Merits & Flaws[edit]

Priest (1pt)[edit]

Pathwalkers are considered priests of the Unconquered Sun. The difficulty of prayer rolls is reduced by 1.

Root of the Perfect Lotus (1pt)[edit]

Pathwalkers have been initiated into the Terrestrial Martial Arts and may learn Terrestrial Martial Arts Charms from a sifu for 12xp per Charm.

Awakened Essence (4pts)[edit]

Pathwalkers have an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. They can spend one-third of their Essence pool freely. To use the rest, they must spend one Willpower point in each scene in which they wish to access the remainder of their Essence.

Code of Honor (-2pts)[edit]

Pathwalkers are incapable of lying to anyone they consider an ally. This includes fellow Pathwalkers, other members of the Denandsor Ministry of Justice (including all three Ministers), and members of the Denandsor Ministry of Religion.

Obligation (Major Boon, -3pts)[edit]

The Pathwalkers consider themselves indebted to Surely-Refulgent Anshu for awakening their Essence and the promised instruction in supernatural martial arts. (Scroll of Heroes, pp. 68-69)

Oathbound (Major Oath, Awakened Essence & Root of the Perfect Lotus, -5pts)[edit]

In exchange for the ability to wield Essence and learn supernatural martial arts, Pathwalkers are sworn to forgo all alcohol and intoxicants.