Character:Tycho Jennersby

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A character for OWoD: Mage Revised Edition, created by Thanatos02.

All of my characters follow the same basic rules, as noted here, though I don't expect anybody else to follow them. All of the characters are starting characters as outlined in the books. In generic books where a setting is assumed, I build a character that would fit in the setting. Where no setting is assumed, I build towards the contemporary era as the setting allows. In games that have no set point values or start character generation rules, I'll list specific guidelines built towards my assumptions of a 'beginning' or starting character.

My rules regarding fat-splats or series of games that utilize the same core mechanics is that when rules create suitably diverging types of characters, I'll construct one per setting I own. (For example, using Exalted, Dragon-Blooded and Solars are sufficiently different. In OMage, Order of Hermes and a Hollow One are not sufficiently different. In games with classes, different classes are not enough. They must essentially be different characters. Other people's opinions on what are different 'enough' really arn't my area of expertise. I build in good faith.)

In any event, should the character posted not be according to the assumed structure of the Challenge Wiki, it will be alter shortly, and was probably the result of a time crunch. Thanks! I hope you have as much fun with this as I did. ^_^


I've really taken liberties with my assumptions on this one, ladies and gentlemen. My assumptions include the Storyteller allowing Mertis and Flaws, and liberties in what they might allow regarding them. Notes follow below.

Tycho's assumed to be in a cabal I named "The Blue Sky Initiative".

Character Stats[edit]

Name: Tycho Jennersby
Player: Weston
Chronicle: N/A
Nature: Visionary
Essence: Questing
Demeanor: Celebrant
Tradition: Sons of Ether
Concept: Scientist-Adventurer
Cabal: Blue Sky Initiative

Strength: **
Decterity: ***
Stamina: ***

Charisma: **
Manipulation: **
Appearance: **

Perception: ***
Intelligence: ****
Wits: ****

Alertness: **
Athletics: *
Brawl: *
Dodge: *

Crafts: **
Drive: **
Etiquette: *
Firearms: **
Technology: **

Academics: ***
Computers: ***
Cosmology: *
Investigation: *
Linguistics: ** (Japanese, Latin, Greek)
Science: ***

Wonder: ***
Resources: **
Avatar: **

Arete: ***
Willpower: 7
Quintessence: 2

Forces: **
Matter: ***
Prime: *

Resonance: Dynamic 1 (Stimulating)

Addiction (Iterator Nanos): 3
Vengeful (Iterator): 2

Code of Honor: 2
Unaging: 2 (Conditional)
Lightning Calculator: 1

* Initiative Combat Harness (3-dot Wonder)
Armor 3 (No penalty)
Initiative Energy Projector: Damage 5, Range 40, Rate 1, 12 Quintessence (1 per shot), Single and 3-round burst. (Agg. Forces/Prime)

Character Description[edit]

Tycho, like many WoD characters, comes out of the gate with a number of story hooks making him a fun PC or a good NPC to get the players engaged. His Merits and Flaws are all inter-linked. A young Awakened Son of Ether, he's clearly had a run-in with Iteration X in the past. He's got conditional Unaging, which is essentially immortality, but also has an addiction to Iterator Nanos of a certain stripe. The implication is that he requires Iteration X nano-machines in order to maintain his recently-gained immortality. He's also got a proto-type Wonder and carries a chip on his shoulder regarding the same faction...


I resisted taking Flaws like 'Deteriorating', feeling that 1: I'd already capped on Flaw points and 2: there's such a thing as going too far with an idea. I had a few serious problems with some rules, though, in that it's pretty much impossible to figure out what any number of dots in the Merit: Wonder even means. It took about as much time to make Tycho as it did to take a guess at what a 3-Dot Wonder would do. As it is, I have a hard time figuring out if I under-shot it or not, but at least it's a 12-point Quintessence battery if not. (I think.) I've been playing Mage for years, and this is why I never made Wonders...

But it totally brings back how easy it is to make a beginning character a compelling persona.