Character:Worshipful Daughter of the Unconquered Warrior Maiden

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Worshipful Daughter of the Unconquered Warrior Maiden

Worshipful Daughter of the Unconquered Warrior Maiden.png

Character in The Perfect Harmony of Fate, played by Andrensath.

  • Chosen of: Mars
  • Concept: Sidereal Martial Artist and party girl.
  • Allegiance: Independent.

Description needs to be written

Iconic Anima[edit]

  • A sphere of opaque scarlet light.


  • Become the foremost master of every Sidereal Martial Art.


  • Getting better at Sidereal Martial Arts. (Goal) (+)
  • Throwing awe-inspiring parties. (Love) (+)



  • Intelligence ••
  • Perception ••
  • Wits •••


  • Dexterity ••••
  • Stamina ••••
  • Strength •••


  • Appearance •••
  • Charisma •••
  • Manipulation •••


Auspicious Abilities[edit]

  • Archery
  • Athletics ••
  • Melee •••
  • Presence •••
  • War ••

Favoured Abilities[edit]

  • Dodge •••
  • Integrity ••••
  • Martial Arts •••••
  • Socialize •••

Unfavoured Abilities[edit]

  • Awareness •••
  • Bureaucracy ••
  • Linguistics (Old Realm, Riverspeak (native), Low Realm) •••
  • Lore •••
  • Occult ••
  • Stealth •


Artifact 4, Starmetal Perfected Kata Bracers[edit]

  • A gift from her previous incarnation, which Valahu Tishann received on her 18th birthday, the same day she Exalted and became the Worshipful Daughter of the Unconquered Warrior Maiden.
    • When she activates a Form-type Charm, she adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage at will and she may parry lethal attacks unarmed. In addition, Starmetal eases the flow of martial Essence for Sidereals, reducing the cost of activating Charms of the same style by two motes (minimum 1).
      • Oadenol's Codex, page 42.

Backing 2, Division of Battles[edit]

  • Worshipful Daughter showed a lot of promise during her training, for which she has been rewarded by being allowed to keep her previous incarnation's Celestial Manse. The Sidereal hopes to prove herself worthy of it.

Celestial Manse 2, Gem of Omens[edit]

  • A reward for the promise she showed during her training as a Bureau agent.
    • A transparent blue-gray oval that gives the bearer the ability to see and understands omens around her.
      • Oadenol's Codex, page 104.

Familiar 2, Asura[edit]

  • A falcon which Valahu Tishann adopted and trained as a pet during her time wandering the Scavenger Lands. Worshipful Daughter's one link to where she came from.

Salary 3[edit]

  • Salary granted to Worshipful Daughter on the basis of her posting to an influential sub-committee.

Sifu 3, Isar Niel[edit]

  • Master of the Violet Bier of Sorrows, Scarlet Patterned Battlefield, and Obsidian Shards of Infinity Styles. A fellow member of the Division of Battles, and sometime lover.



First Integrity Excellency[edit]

  • Add dice to rolls involving Integrity.
    • Manual of Exalted Power: Sidereals, page 126.

Heroic Essence Replenishment[edit]

  • Allows for motes of Essence to be regained by Channeling Willpower through Valour.
    • Manual of Exalted Power: Sidereals, page 178.

Martial Arts[edit]

Joy in Adversity Stance[edit]

  • Roll pool equal to permanent Essence when attack fails to overcome DV, each success grants two motes of Essence back.
    • Manual of Exalted Power: Sidereals, page 182.

Flight of Mercury[edit]

  • Reduce speed of Martial Arts attacks to min of 3.
    • Manual of Exalted Power: Sidereals, page 181.

Secrets of Future Strife[edit]

  • Doubles base Join Battle pool
    • Manual of Exalted Power: Sidereals, page 180.


Harmony of Blows[edit]

  • Can make two more attacks using Archery, Martial Arts, Melee or Thrown, ignoring multiple-action penalties and his attacks’ listed Rate
    • Manual of Exalted Power: Sidereals, page 155.

Impeding the Flow[edit]

  • Reduces successes on an incoming attack with a physical aspect that is not unblockable to zero.
    • Manual of Exalted Power: Sidereals, page 155.

Serenity in Blood[edit]

  • This Charm is a parry that perfectly defends against any attack, even if it is unblockable. The Sidereal’s player may even invoke Serenity in Blood to block unexpected attacks, although in those cases, the player must succeed at a (Perception + Melee) roll at difficulty 3 for the parry to be effective
    • Valour flaw.
      • Manual of Exalted Power: Sidereals, page 155.


Cash and Murder Games[edit]

  • The Sidereal chooses two people—a beneficiary and a victim—and twists their fates to grant the beneficiary an emotional dominion over the victim. The victim might fear the beneficiary, desire her sexually, revere her or otherwise define himself in terms of her. (The Sidereal can name herself the beneficiary in such a relationship.) Regardless, the victim cannot resist succumbing to the beneficiary’s will.
    • Manual of Exalted Power: Sidereals, page 149.

Life Without Compunction[edit]

  • If a character commits a social faux pas or otherwise violates some cultural taboo, a Sidereal can use this Charm to mitigate the social backlash. She can do so either for herself, or on someone else’s behalf.
    • Manual of Exalted Power: Sidereals, page 149.

Shun the Smiling Lady[edit]

  • An office of the Bureau of Destiny holds a list of every person in a generation who is destined to fall in love. A spurned, vindictive or simply overprotective Sidereal can remove a person’s name from this roster for as long as the Sidereal commits Essence to this Charm.
    • Manual of Exalted Power: Sidereals, page 149.

You and Yours Stance[edit]

  • Using this Charm, a Vizier can make other people want to please him; actually harming him seems unthinkable.
    • Manual of Exalted Power: Sidereals, page 150.


  • Permanent Essence: 3
  • Personal motes: 13/13
  • Peripheral motes: 26/34
  • Committed: 8 Peripheral
    • Perfected Kata Bracers
      • 8 Peripheral
  • Willpower: 7/7


  • Compassion ••
  • Conviction ••
  • Temperance •
  • Valour ••••

Limit Break[edit]

  • 0/10



  • Starmetal Perfected Kata Bracers


  • Chopping Sword (Sheath on her right hip)
  • Great Sword (Sheath on her back)
  • Several Knifes (Sheaths strapped to each forearm, in her boots, and one hidden down the front of her shirt)
  • Slashing Sword (Sheath on her left hip)
  • Two paired Sais. (Sheaths down the back of her shirt)



  • Dodge DV: 5
  • Parry DV: 5 base, 5 with any of her swords and knifes, 4 when kicking, 6 when punching.


  • Dodge MDV: 5
  • Parry MDV: 3




  • Banner ••
  • Shield •••
  • Spear ••





Raised in a humble monastery in the Scavenger Lands, Valahu Tishann's childhood was a fairly idyllic and peaceful one, full of laughter, merriment, and martial arts practice. This all changed not long after her thirteenth birthday, when Tishann discovered that she liked boys (and girls) a bit too much for the monastery's strict rules about segregated, one person only, sleeping chambers. So she left.

After the better part of five years spent wandering the highways and rivers of the Scavenger Lands, dodging bandits, rapists, and other ne'er-do-wells, Valahu Tishann stopped over in Nexus for several months. Only a few days before she was planning to leave, on what was, although she didn't know it, her eighteenth birthday, Tishann awoke to find a strange box at the foot of her bed which hadn't been there the night before. Curiosity getting the better of her, she opened it to find a pair of strange bracers and a note reading 'To the Worshipful Daughter of the Unconquered Warrior Maiden: Greetings. Although I never had the chance to meet you while I lived, I would just like to wish you good luck in your time as one of the Exalted Chosen of Mars, Maiden of Battles, and to say that I hope these Perfected Kata Bracers serve you well. With pride, your previous incarnation, Martial Wing Lover.' A few hours later, the newly Exalted Sidereal was walking into Yu Shan for the first time, and towards her new Celestial Manse.

Three years later, the Worshipful Daughter of the Unconquered Warrior Maiden has just graduated from training in the skills required of her as an agent of the Bureau of Destiny, and been named to an influential sub-committee. It is her twenty-first birthday, and only the pattern spiders know what lies in Fate for her.

Health Levels[edit]

  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated


  • Bashing: 4
  • Lethal: 2