Character File: Salt

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Tik Tik :: Circle of the Land Druid[edit]

Tok2.jpg

ATTRIBUTES[edit]

Stats

  • || STR 10 (+0) || DEX 16 (+3) || CON 14 (+2) || INT 10 (+0) || WIS 18 (+4) || CHA 8 (-1) ||

Sub-Stats

  • || Proficiency Bonus +3 || Saves: WIS [7] INT [3] || HD [6d8] HP [45] || Initiative [13]



RACE[edit]

Base

  • || Goblin (Coastal) || Male || 4'0"/50 Lbs || Speed [30] || Size [S] || Darkvision [60] ||

Features

  • Nimble Escape - You can take the Disengage or Hide action as a bonus action on each of your turns.
  • Fury of the Small - When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.



CLASS[edit]

Druid [L6]

  • || Circle of the Land (Coast) || Wild Shape || Natural Recovery ||


Magic[edit]

Magic Stats

  • || Spell Slots [4/L1] [3/L2] [2/L3] || Spell Attack Modifier: +7 || Spell Save DC: 15 ||

Natural Recovery slots equal to half druid level rounded up.

Wild Shape 2x/rest (L/S) CR 1/2; 2hrs at a time. Action to initiate/bonus to resume goblin form.

Cantrips

  • Druidcraft
  • Mending [Household Magic]
  • Poison Spray Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
  • Produce Flame Action/10 min/2d8 if used as an attack
  • Shillelagh Bonus/1 minute - Staff/Club becomes d8 weapon with hit/damage based off of wisdom [+7/+4]

Prepared Spells

  • Mirror Image [circle L2]
  • Misty Step [circle L2]
  • Water Breathing [circle L3]
  • Water Walk [circle L3]
  • Cure Wounds 1d8 (per spell slot) + 4
  • Entangle
  • Jump
  • Barkskin
  • Flame Blade
  • Hold Person
  • Dispel Magic
  • Meld Into stone
  • Wind Wall

Combat[edit]

Armor/Weapon Stats

  • || Armor: Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored [13/18] ||
  • || Weapon: Quarterstaff || [1d20 + 3 (7) to hit] || [1d6/1d8 + 0 (4) damage] ||
  • || Weapon Blowgun || [1d20 + 6 to hit] || [1 damage] ||
  • || Weapon Net || [1d20 + 6 to hit] || [Restrained condition on a hit]
  • || Weapon: Dagger || [1d20 + 6 to hit] || [1d4 + 0 damage] ||

Non-Combat[edit]

Skills

  • || Animal Handling || Insight || Perception [Expertise] || Survival ||

Proficiencies

  • || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
  • || Armor: Light, Medium, Shield (natural hide or wood only) ||
  • || Tools: Herbalism Kit; Land Vehicles ||

Languages

  • || Common || Goblin || Undercommon || Druidic ||

Background

  • || Wilderness Caravan Guide || Well Traveled Feature: You are familiar with the shadier travel routes and have a web of contacts among caravaners. ||

Wealth

  • || Gold 125 || Silver 0 || Copper 0 || Electrum 0 || Platinum 0 || Gems 0 ||

Magic Items

  • Circlet of Blasting Cast Scorching Ray 1x/day +5
  • Bag of Tricks [Gray] d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
  • Figurine of Power, Silver Raven
  • Wand of Web 7 charges, recovers 1d6+1 each dawn
  • Shield +1
  • Anima Pouch 100 lb capacity
  • Healing Potion [7hp] [4]
  • Druidic Focus - Totem
  • Drow Poison [5 darts coated]

Equipment

  • Weapons Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
  • Armor Bone Studded Leather
  • Anima Pouch 100 lb capacity [1]
  • Rations [14 days]
  • Anima Water Flask [1]
  • Rope, Silk [50']