Character Skills
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- No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
AGILITY[edit]
- Athletics
- Dance
- Gunnery
- Self Defense
- Stealth
- Pilot. Choose a sub-category:
DEXTERITY[edit]
- Craft (type):
- Demolitions:
- Firearms:
- Musical Instrument (type):
- Repair:
STRENGTH[edit]
- Climb:
- Swim:
- Endurance:
- Strength Feat:
PERCEPTION[edit]
- Aesthetics (type):
- Awareness:
- Con:
- Empathy:
- Passive Games:
- Seduction:
- Social:
INTELLIGENCE[edit]
- Anthropology:
- Astronavigation: (requires math/4+)
- Computer Ops:
- Culinary Arts:
- History:
- Language:
- Life Sciences:
- Mathematics:
- Medicine:
- Philosophy:
- Theoretical Physics:
- Security:
- Trivial (Subject):
WILLPOWER[edit]
- Cool
- Intimidation:
- Resist (mental defense):