Physical Description[edit]
Short and stringy for a dwarf. Fair skinned. Short, black hair and beard. Under normal circumstances, when he moves, it's unusually slow and deliberate.
Background/History[edit]
Albert Lundberg was wagemage who used to be a Fuchi employee primarily working magical security. He fell through the administrative cracks upon the company's break up and reconstitution in 2060. As a result, he ended up being paid for doing almost nothing for 2 years while Novatech caught up with its new assets. Eventually, the good times were over and reality came back in full force, however. None of his bosses or co-workers remained and most of the new employees and administration found him alternately grating or frightening. The bean counters determined that they had plenty of new magical talent at the time, so Albert got the boot. Out of a job and having languished into armchair academia, he struggled to find a legitimate job. He would get occasional entry positions by dint of being similar to a hermetic, but could never quite fit in. After 2 years of this, he just gave up on the idea of picking up a corp gig.
Already quite disillusioned with corporate life by then, he tried going independent. He found a PI, Snarky, who was willing to work with him. The money was decent and he got by in the few months prior to Crash 2.0. Then, history repeated itself and Snarky was killed in the chaos of the Crash while Albert lost his SIN. All official traces of his life were completely gone. He'd have to start all over again. Fortunately, he'd met Paku through Snarky and managed to pick up jobs through him after the storm died down. Over the next few years, he slowly worked his way into a less than formal business of becoming mage for hire.
PERSONAL DATA[edit]
NAME/ALIAS: Albert Lundberg AKA Two-Face |
|
Concept: Ex wagemage with a couple technical hobbies |
|
METATYPE: Dwarf |
|
AGE: 36 |
|
SEX: Male |
|
LIFESTYLE: Low (1 month) |
|
NOTORIETY: |
|
TOTAL KARMA:10 |
|
CURRENT KARMA:10 |
|
STREET CRED: |
|
PUBLIC AWARENESS: |
|
ATTRIBUTES[edit]
PHYSICAL |
MENTAL |
SPECIAL |
DERIVED |
DERIVED
|
BODY: 3 |
|
CHARISMA: 1 |
|
EDGE: 4 |
|
CURRENT EDGE: |
|
COMPOSURE: 7 |
|
AGILITY: 1 |
|
INTUITION: 3 |
|
ESSENCE: 5.01 |
|
ASTRAL INIT: 6 |
|
JUDGE INTENT: 4 |
|
REACTION: 1 |
|
LOGIC: 5 (7) |
|
INITIATIVE: 4 |
|
MATRIX INIT: 6 |
|
LIFT/CARRY: 6 |
|
STRENGTH: 3 |
|
WILLPOWER: 6 |
|
MAGIC/RES: 4 |
|
INIT PASSES: 1 |
|
MEMORY: 13 |
|
BP
QUALITIES[edit]
QUALITY |
TYPE |
NOTES |
|
Magician |
Positive |
Qabbalisitic Tradition (Drain: Logic+willpower), Possession Tradition |
|
Focused Concentration |
Positive |
+1 die drain tests |
|
Mentor Spirit: Snake (Serpent of Wisdom) |
Positive |
+2 dice Binding and Detection Spell tests, -1 Die Combat Spell Tests |
|
Astral Chameleon |
Positive |
Astral Signatures last half as long, -2 dice to assense them |
|
Sensitive System |
Negative |
Double essence loss from cyberware, does not include bioware |
|
Simsense Vertigo |
Negative |
-2 Dice to tests while using AR, VR, or simsense |
|
BP
ACTIVE SKILLS |
KNOWLEDGE SKILLS
|
SKILL NAME |
|
RTG |
ATT |
SKILL NAME |
|
RTG |
ATT
|
Assensing |
|
4 |
Intuition |
20th Century Film |
|
2 |
Intuition |
|
Arcana |
|
1 |
Logic |
Architecture |
|
1 |
Logic |
|
Armorer |
|
2 |
Logic |
Gambling |
|
1 |
Intuition |
|
Binding |
|
6 |
Magic |
Economics |
|
1 |
Logic |
|
Counterspelling |
|
1 |
Magic |
Magic Theory |
|
5 |
Logic |
|
Dodge (Specialization: Ranged) |
|
1 |
Reaction |
Magic Security Procedures |
|
3 |
Logic |
|
Demolitions |
|
1 |
Logic |
Spell Design |
|
2 |
Logic |
|
Artisan (Sculpture) |
|
1 |
Intuition |
UCAS Criminal Law |
|
1 |
Logic |
|
Spellcasting |
|
4 |
Magic |
English (Language) |
|
Native |
Intuition |
|
Summoning |
|
4 |
Magic |
Hebrew (Language) |
|
3 |
Intuition |
|
First Aid |
|
1 |
Logic |
Latin (Language) |
|
3 |
Intuition |
|
Medicine |
|
1 |
Logic |
Hebrew Folklore |
|
2 |
Intuition |
|
Cybertechnology |
|
1 |
Logic |
|
|
|
|
|
Pistols (Specialization: Revolvers) |
|
1 |
Agility |
|
|
|
|
|
SKILL GROUPS |
SKILL GROUPS
|
Biotech (First Aid, Medicine, Cybertechnology) |
|
1 |
Logic |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BP
CONTACTS[edit]
CONTACT NAME |
LOYALTY |
CONNECTION |
NOTES
|
Cola (Talismonger) |
5 |
3 |
Works out of a shop north of UW. Long-time friend and met during Two-Face's Fuchi days. Started off as a business relationship but slowly grew closer as they kept going back and forth with favors.
|
Paku Ikibaku |
2 |
3 |
Met Paku through Snarky, a PI killed during Crash 2.0. Got his rep by getting jobs through Paku after the crash.
|
|
|
|
|
|
|
|
|
BP
BIOWARE/CYBERWARE/GENETECH[edit]
IMPLANT |
RATING |
ESSENCE |
NOTES
|
Cerebral Booster (Alphaware) |
2 |
.32 |
+2 Logic
|
Sleep Regulator |
- |
.15 |
3 hours sleep per night. May stay up 48 hours without detriment.
|
Platelet Factories |
1 |
.2 |
-1 Physical Damage (Minimum 1 point taken)
|
Skillwires (Alphaware) |
2 |
.32 (.64) |
Up to Rating 2 Activesofts, up to 4 total Rating loaded
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RANGED WEAPON |
DAMAGE |
AP |
MODE |
RC |
AMMO |
MELEE WEAPON |
DAMAGE |
AP |
REACH
|
Ruger Super Warhawk |
6P |
-2 |
SS |
0 |
6(cy) |
|
ARMOR |
B/I |
NOTES
|
Armored Vest |
6/4 |
Highly Concealable
|
|
|
|
COMMLINK/PROGRAMS[edit]
COMMLINK: |
|
RESPONSE: |
|
SIGNAL: |
|
OPERATING SYSTEM: |
|
FIREWALL: |
|
SYSTEM: |
|
CMT Clip |
|
1 |
|
3 |
|
Vector Xim |
|
1 |
|
1 |
|
CMT Clip |
|
1 |
|
3 |
|
Vector Xim |
|
1 |
|
1 |
|
PROGRAM |
RATING |
NOTES |
PROGRAM |
RATING |
NOTES
|
|
|
|
|
|
|
|
|
|
IDENTITIES/LICENSES/LIFESTYLES[edit]
IDENTITY (SIN)/LICENSE TYPE |
RATING |
NOTES
|
Logan Hargrove/Magic Consultant |
4 |
UCAS citizen. Seattle-based consultant for magical security, investigation, and design.
|
Paul Levitt/Demolitions Foreman |
3 |
UCAS citizen. Contract demolishionist.
|
Low Lifestyle |
Low (2) |
1 Month Purchased
|
OTHER EQUIPMENT[edit]
EQUIPMENT |
NOTES
|
Glasses (Rating 4) |
Vision Magnification, Vision enhancement (Rating 3), Flare Compensation, Low Light
|
Toolkits |
Armorer
|
Earbuds (Rating 1) |
Audio Enhancement (Rating 3)
|
Magical Lodge Supplies |
Rating 6
|
Conjuring Materials |
Rating 6 (1 use)
|
Activesofts |
Ettiquette (Rating 2), Perception (Rating 1)
|
x4 Stimulant Patches (Rating 6) |
Ignore up to 6 Stun Boxes with regards to pain modifiers, lasts 1 hour. 1s unresisted at end of duration
|
Medkit (Rating 6) |
+rating dice to first aid rolls
|
Power Focus (Rating 2) |
+rating to all tests involving the Magic Attribute
|
Health Sustaining Focus (Rating 3) |
Sustain a Health spell of up to Force 3.
|
Explosives |
1kg Foam ( Rating 10), 2 Radio detonators, 9kg Commercial Explosives
|
Grenades |
4 High Explosive
|
Subvocal Microphone |
Linked to PAN
|
SPELL NAME |
TYPE |
RANGE |
DURATION |
DRAIN |
NOTES
|
Stunbolt |
Mana |
LOS |
Instant |
F/2-1 |
Deals (Force+net hits) stun damage. Resist with will.
|
Levitate |
Physical |
LOS |
Sustained |
F/2+1 |
Lift 200kg*net hits. Move Force*net hits meters/turn. Resist with Str+Body.
|
Invisibility |
Mana |
LOS |
Sustained |
F/2 |
Target cannot be seen by people. Will test (Hits) to spot.
|
Detect Life, Extended |
Mana, Active |
M*F*10m Area |
Sustained |
F/2+2 |
Detect all living within range.
|
Mind Probe |
Mana, Active |
M*F |
Sustained |
F/2+2 |
Probe target's mind, resisted with will.
|
Detect Individual |
Mana, Active |
M*F*10m Area |
Sustained |
F/2+1 |
Detect known or previously met individual within range.
|
Increase Charisma |
Physical |
Touch |
Sustained |
F/2-2 |
Improve Charisma by hits. Force must equal or exceed the initial charisma.
|
Increase Reaction |
Physical |
Touch |
Sustained |
F/2-2 |
Improve Reaction by hits. Force must equal or exceed the initial reaction.
|