Charlotte Brown
Charlotte (Charlie) Brown will joke that she doesn't answer to Charlie due to the Peanuts cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.
Exceptional Physical Traits
- Almost always carries a guitar, but sometimes it's a different instrument.
- An easy smile all the time but hard eyes on occasion.
Exceptional Social Traits
- Straight edge but not straight or edgy.
- Ready with a joke but not mockery.
Secret
She's actually descended from a distant estranged branch of the Ravenscroft's--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie's own remaining family isn't happy about the risk she's taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.
| Mechanics | |||||||
|---|---|---|---|---|---|---|---|
| Level 1 | 1 XP | 0 LP | |||||
| Attributes | Perks | Flaws | |||||
| 44/44 points spent
(40 base, 3 from 1 XP, 1 bonus extraordinary) |
score | cost | dice | Profession: Musician
(advantage 1 to related non-combat action rolls) |
Bravado
(undertake bold or daring maneuvers simply for the thrill of it) | ||
| Physical | Attractive
(advantage 1 to any relevant action rolls) |
Gotta Be Free
(avoids getting tied down) | |||||
| Agility | 1 | 1 | 1d4 | ||||
| Fortitude | 1 | 1 | 1d4 | ||||
| Might | 0 | 0 | - | Defenses | |||
| Mental | Guard
Agility + Might + Armor + Feats + 10 |
11 | |||||
| Learning | 2 | 3 | 1d6 | ||||
| Logic | 2 | 3 | 1d6 | Toughness
Fortitude + Will + Feats + 10 |
13 | ||
| Perception | 2 | 3 | 1d6 | ||||
| Will | 2 | 3 | 1d6 | Resolve
Presence + Will + Feats + 10 |
17 | ||
| Social | |||||||
| Deception | 2 | 3 | 1d6 | ||||
| Persuasion | 3 | 6 | 1d8 | Hit Points | |||
| Presence | 5 | 15 | 2d6 | Max | Lethal | Current | |
| Extraordinary | (2 x (Fortitude + Will + Presence) + 10) | 26 | |||||
| Alteration | 0 | 0 | - | ||||
| Creation | 3 | 6 | 1d8 | Initiative | (advantage) | Wealth | Speed |
| Energy | 0 | 0 | - | d20+1d6 | No | 2 | 30 |
| Entropy | 0 | 0 | - | ||||
| Influence | 0 | 0 | - | ||||
| Movement | 0 | 0 | - | ||||
| Prescience | 0 | 0 | - | ||||
| Protection | 0 | 0 | - | ||||
| Feats | |||||||
| 6/7 points spent
(6 base, 1 from XP) |
cost | ||||||
| Hospitaler | 2 | Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking restoration boon. | |||||
| Knowledge I (Music) | 2 | Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1. | |||||
| Skill Specialization I (Presence) | 2 | Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action. | |||||
| Preferred Boons | ||||||
|---|---|---|---|---|---|---|
| Boon | Attribute | PL | CR | Time | Duration | Notes/Effect |
| Restoration | Creation | 1 / 2 / 3 | 12 / 14 / 16 | 1 Major Action | Instantaneous |
|
| Bolster | Creation (magical), Presence (non-magical) | 3 | 16 | 1 Major Action | Sustain Persists |
|
| Heal | Creation (magical), Presence (non-magical) | 1 / 2 / 3 | 12 / 14 / 16 | 1 Major Action | Instantaneous |
|
| Regeneration | Creation | 1 / 3 | 12 / 16 | 1 Major Action | Sustain Persists |
|
| Sustenance | Creation | 3 | 16 | 1 Major Action | 24 Hours |
|
| Sound | Creation | 1 / 2 / 3 | 12 / 14 / 16 | 1 Major Action | Sustain Persists |
|