Charlotte Brown

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Charlotte (Charlie) Brown will joke that she doesn't answer to Charlie due to the Peanuts cartoon, but she totally will. She has wavy mid-length hair and (non-wavy) eyes that match her surname. Not particularly tall, but not short.


Exceptional Physical Traits

  • Almost always carries a guitar, but sometimes it's a different instrument.
  • An easy smile all the time but hard eyes on occasion.


Exceptional Social Traits

  • Straight edge but not straight or edgy.
  • Ready with a joke but not mockery.


Secret

She's actually descended from a distant estranged branch of the Ravenscroft's--a member of the family that argued and then ran away and hid. And has stayed hidden since. Charlie's own remaining family isn't happy about the risk she's taking coming close to the Ravenscrofts again, but she wants the education and is a risk-taker anyway.



Mechanics
Level 1 1 XP 0 LP
Attributes Perks Flaws
44/44 points spent

(40 base, 3 from 1 XP, 1 bonus extraordinary)

score cost dice Profession: Musician

(advantage 1 to related non-combat action rolls)

Bravado

(undertake bold or daring maneuvers simply for the thrill of it)

Physical Attractive

(advantage 1 to any relevant action rolls)

Gotta Be Free

(avoids getting tied down)

Agility 1 1 1d4
Fortitude 1 1 1d4
Might 0 0 - Defenses
Mental Guard

Agility + Might + Armor + Feats + 10

11
Learning 2 3 1d6
Logic 2 3 1d6 Toughness

Fortitude + Will + Feats + 10

13
Perception 2 3 1d6
Will 2 3 1d6 Resolve

Presence + Will + Feats + 10

17
Social
Deception 2 3 1d6
Persuasion 3 6 1d8 Hit Points
Presence 5 15 2d6 Max Lethal Current
Extraordinary (2 x (Fortitude + Will + Presence) + 10) 26
Alteration 0 0 -
Creation 3 6 1d8 Initiative (advantage) Wealth Speed
Energy 0 0 - d20+1d6 No 2 30
Entropy 0 0 -
Influence 0 0 -
Movement 0 0 -
Prescience 0 0 -
Protection 0 0 -
Feats
6/7 points spent

(6 base, 1 from XP)

cost
Hospitaler 2 Use major action to give ally immediate free action resist roll with advantage 1. Also gain advantage 1 on invoking restoration boon.
Knowledge I (Music) 2 Automatically succeed on roll related to sphere of knowledge with CR of 16 or lower. For higher CRs, treat Learning as 3 unless already 3 or higher, in which case advantage 1.
Skill Specialization I (Presence) 2 Advantage 1 for any Presence roll that is not for initiative, attacks, invocations, or the defend action.
Preferred Boons
Boon Attribute PL CR Time Duration Notes/Effect
Restoration Creation 1 / 2 / 3 12 / 14 / 16 1 Major Action Instantaneous
  • Advantage 1 from Hospitaler
  • Cancel banes of invoked PL or L
  • Cancel any bane on roll of 20 + twice bane's power level
Bolster Creation (magical), Presence (non-magical) 3 16 1 Major Action Sustain Persists
  • Advantage 1 on a single chosen attribute
Heal Creation (magical), Presence (non-magical) 1 / 2 / 3 12 / 14 / 16 1 Major Action Instantaneous
  • Heals exploding 1d4 / 1d6 / 1d8
  • Does not heal lethal damage
Regeneration Creation 1 / 3 12 / 16 1 Major Action Sustain Persists
  • Target heals 1d4 / 1d6 at start of invoker's turns
Sustenance Creation 3 16 1 Major Action 24 Hours
  • Target is unaffected by chosen type of hostile climate (examples: heat, cold, radiation)
Sound Creation 1 / 2 / 3 12 / 14 / 16 1 Major Action Sustain Persists
  • PL 1 - basic simple sounds (continual or singular)
  • PL 2 - simple sounds (repeating), musical accompaniment in the form of percussion or strings
  • PL 3 - moderately involved sounds, full melodies (single instrument), animal noises
  • PL 4 - general sounds, human voices, melodies (multiple instruments)
  • PL 5 - complex sounds, multiple voices in conversations, voices with melodies, full orchestras
  • PL 6 - very complex sounds, orchestras with choirs