Chase McCain

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Chase McCain[edit]

played by Aurvandil

Chase-mccain.jpg

Affiliations[edit]

Solo 1d10, Buddy 1d8, Team 1d6

Distinctions[edit]

Undercover Supercop

Big Darn Hero

Bring 'em Back Alive

Powers[edit]

LEGO MAN[edit]

Enhanced Stamina d8

SFX: Invulnerability - Spend 1 PP to resist diseases, poisons or other effects that would not harm a man of plastic.

SFX: Builder - When building an Asset out of blocks, add an additional d6 to the roll and step up the effect die by +1.

Limit: Go to Pieces- Step up Physical stress and gain +1 PP.

LEGO CITY'S FINEST[edit]

Mimic d10, Weapon d8, Enhanced Durability d8

SFX: Master of Disguise - When using Cover Expert to create a "Disguise" Asset, ignore the PP cost to make the Asset permanent and increase the effect die by +1.

SFX: Collateral Damage - Borrow a die from the Doom Pool for a single action. Step up that die and return it to the Doom Pool.

LIMIT: Clothes Make the Man - A trained undercover specialist, McCain's Mimic power trait can only be used to Mimic Specialties and skill-sets inherent to the disguise he is wearing.

LIMIT: Gear - Shut-down LEGO CITY'S FINEST, gain 1 PP. Make an action against the Doom Pool or spend a Transition scene to recover the power-set.

Specialties[edit]

Acrobatic Master, Combat Expert, Covert Expert, Crime Expert, Vehicle Master

Milestones[edit]

RELENTLESS IN THE PURSUIT OF JUSTICE[edit]

1 XP when you first damage the environment in action against an opponent

3 XP when your allies first confront you about your methods or you challenge another ally’s methods.

10 XP when you destroy part of the environment in pursuit of a foe who has inflicted stress on you and at least one other, or you choose not to destroy part of the environment and allow the foe to escape.

MAN OF PLASTIC[edit]

1 XP the first time in a scene you or someone else addresses the fact that you are a LEGO man

3 XP when you face prejudice for being a LEGO man or are otherwise targeted by others for your nature

10 XP when you retire to a LEGO dimension to flee the strange worlds of flesh, or find a way to become truly human