Chimera

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Chimera

Concept: Revolutionary Chemical Commando PL 12; PP 180 ; HP 6

Abilities: [30 pp] Str 10, Dex 16, Con 12, Int 18, Wis 16, Cha 18

Saves: Dmg +5 (1 + 4 Amazing Save) (+0 Prt), Fort +4 (1 + 3 Amazing Save), Ref +3, Will +3

Combat: [44 pp] Attack: Melee +8, Ranged +11, Mental +11 Defense: 23/20, Mental 23 Init +3; Run 30/60/120; Size Medium

Skills: [15 pp] Bonus: Str +0, Dex +3, Con +1, Int +4, Wis +3, Cha +4 Acrobatics +7 (4), Balance +5 (2), Knowledge (the planes) +5 (1), Languages +2 (2) (English, French, Russian), Read Lips +5 (1), Science (genetics) +8 (4), Sense Motive +4 (1)

Feats: [14 pp] Attractive, Headquarters (communications, computer, concealment, defense system, holding cells, infirmary, laboratory, living space, pool, power system, security system, workshop), Infamy, Inspire, Leadership, Photographic Memory, Psychic Awareness

Powers: [77 pp] Amazing Save (Damage) +4 [Extras: Fortitude +3; Cost 2 pp; Total 7 pp]

Energy Control (Chemical) +10 [Half, Normal, Sustained] [Extras: Energy Blast (Chemical), Energy Blast (Fire), Snare, Snare; Source: Mutation; Cost 5 pp; Total 50 pp]

Variable Effect +10 [Cost 2 pp; Total 20 pp]