Claymore PL10
CLAYMORE Real Name: Clayton Maure PL: 10
ABILITIES (Score, Mod/Total Mod)
Str 18 +4/9 Dex 16 +3/3 Con 18 +4/4 Int 16 +3/3 Wis 14 +2/2 Cha 12 +1/1
SAVES
Dmg +14 Fort +5 Ref +3 Will +3
MOVEMENT/COMBAT
Init +3 Speed - Normal: 30/60/120 Base Defense +6 Total Defense 19 Base Attack +7 Melee +11 Ranged +10
POWERS
Mimic (Powers), (Gold Symbiote) +10 [1 pp/rank, 55 total] (Special Effect: Claymore can mimic the powes of other members of WetWorks.) Source: Super-Science; Flaw: Can only mimic other symbiotes (e.g., memebers of WetWorks); Extra: Expanded Powers +10 [1 pp/rank]; Extra: Ranged +5 [1 pp/rank]; Extra: Protection +10 [1 pp/rank]; Extra: Super-Strength +5 [3 pp/rank]; Extra: Super-Senses +5 [1 pp/rank]; Extra: Amazing Save (Fort) +1 [1 pp/rank]; Extra: Amazing Save (Will) +1 [1 pp/rank]; Power Stunt: Darkvision; Power Stunt: Mental Link (Mother-One); Power Stunt: Mental Link (All WetWorks Teammates); Power Stunt: Identity Change;
Weapon (Guns) +10 [1 pp/rank, 10 total] (Special Effect: This power represents any number of guns Claymore might carry.);
SKILLS (Name [Mod/Ranks])
Demolitions [13/10], Drive [7/4], Knowledge (History) [7/4], Knowledge (Physical Sciences) [7/4], Knowledge (Trivia) [7/4], Pilot [7/4], Profession (Soldier) [6/4], Survival [9/2]
FEATS
Improved Two-Weapon Fighting, Multishot, Point Blank Shot, Rapid Shot, Two-Weapon Fighting
WEAKNESSES
Surrounded. The WetWorks symbiotes tend to collect to protect against an attack that hits it, leaving the oposite side of the symbiote open to take damage. When a character is hit with two successful attacks on one side on one side in one round (the attacks do not need to do damage), he loses his Damage Save bonus on the opposite side for 1 round.
COST
Abilities [34] Base Att [21] Base Def [12] Skills (2/1) [18] Feats [10] Powers [65] Weaknesses [-10] TOTAL [150]