Combo Houserules
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- All characters may start with a free Combo containing three Charms; additional Charms for this Combo may be purchased at 1 bp each as normal.
- Adding new Charms to an existing Combo costs 1 xp per minimum dot of Essence required for the new Charm.
- Creating a new Combo from scratch costs 1 xp per minimum dot of Essence required for the sum of all Charms in the Combo.
- Creating a new Combo which includes all Charms of a previous Combo, but includes additional Charms of a non-Reflexive type (and thus warrants being a separate Combo), costs half the xp of the original Combo, plus the sum of minimum Essence requirements of the new Charms.
These Houserules are for Exalted 2nd Edition. Please feel free to add to these rules, and use them for your own campaigns. For the sake of those campaigns currently using the rules, please do not edit current rules.
Rules 1-4 are currently in use by the Orichalcum Handbasket campaign.