Contenders for the Iron Throne

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A game of AD&D2E Birthright, run by Julius Sleazer.
Birthright crossbowmen.png

Player Characters[edit]

Robert Stormbringer[edit]

  • Level 1 Vorryn-blooded Anuirean Wizard, CN
  • 0/2500
  • AC: 10
  • HP: 14
  • THAC0: 20
  • Movement: Full/12
  • Bloodline Score: 17
  • Derived Abilities:
    • Detect Lie (minor). Text: "Once per day, the scion can concentrate on one individual and discern whether he is speaking the truth, as per the priest spell detect lie. The effect lasts for one turn regardless of the scion's level. The reverse of the spell is not possible through this blood ability." (p. 24)

Statistics[edit]

Attributes

  • Strength: 8
  • Constitution: 12
  • Dexterity: 10
  • Intelligence: 18
  • Wisdom: 13
  • Charisma: 10

Non-Weapon Proficiencies

  • 1. Administration (Int-2/2 slots spent): 17
  • 2. Spellcraft (Int-2/2 slots spent): 17

Weapon Proficiencies

  • 1. Staff

Languages

  • 1. Anuirean (native tongue)
  • 2. Andu
  • 3. Low Brecht
  • 4. High Brecht
  • 5. Basarji
  • 6. Rjuven
  • 7. Vos
  • 8. Elvish

Equipment, Encumbrance, and Treasure[edit]

Gear

  • Staff
  • Backpack
  • Embroidered robe
  • Pointy wizards hat
  • Spellbook

Money & Treasure

  • GP: 8
  • Spell scroll with the following spells:
    • 3rd level: Wraithform.
    • 4th level: Remove Curse.
    • 5th level: Cone of Cold, Summon Shadow.
    • 6th level: Shades.

Encumbrance

Spells[edit]

  • First Level: Detect Magic, Read Magic, Change Self, Charm Person, Friends, Grease, Sleep, Unseen Servant


Retinue[edit]

Holdings[edit]

Amadeus Ambroise[edit]

  • Level 1 Azrai-Blooded Anuirean Cleric of Cuiraecen, CN
  • XP: 0/1500
  • AC: 0, -1 with shield
  • HP: 18
  • THAC0: 20
  • Movement Rate: Full/12"

Statistics[edit]

Attributes

  • Strength 12: Weight Allowance 45, Max Press 140, Open Doors 7, BB/LG 4%
  • Constitution 10: SS 70, RS 75
  • Dexterity 7:
  • Intelligence 9:
  • Wisdom 16: Magical Defense +2, 2x 1st leve, 2x 2nd level, +10%XP
  • Charisma 14: 6 Henchmen, +1 Loyalty, +2 Reaction

Non-Weapon Proficiencies

  • 1. Diplomacy 15
  • 2. Leadership 13
  • 3. Intrigue 16
  • 4. Weather Sense 15
  • 5. Religion 16

Weapon Proficiencies

  • 1. Longsword
  • 2. Heavy Horse Lance

Languages

  • 1. Anuirean


Spell Access

  • Major Spheres: All, Combat, Elemental (Air or Water), Guardian, War (ToM), Weather.
  • Minor Spheres: Chaos (ToM), Healing, Protection.

Spells Prepared

  • 1st-Level: Cure Light Wounds x3

Bloodline: Strength 14, Tainted, Azrai

  • Resistance, Major, Azrai (page 28): 50% immunity to necromancy spells and level-draining attacks. "These immunities function similarly to the elven resistances to sleep and charm spells."

Equipment, Encumbrance, and Treasure[edit]

Gear

  • Long Sword (15gp), 4 lbs.
  • Chain Mail +5, 40 lbs. non-encumbering.
  • Medium Shield (7gp), 10 lbs.
  • Holy Symbol (25gp)
  • Signet Ring (5gp)
  • Embroidered Robe (20gp. I'm using this to represent priestly vestments, something he'd wear to formal occasions or whatever. He obviously wouldn't wear it into a dungeon.)
  • Backpack & Belt Pouch (large)

Money & Treasure

  • GP: 3

Encumbrance

  • Longsword (4) + Shield (10) + Backpack & Belt Pouch (3) + 3gp = 17.06 pounds.

Retinue[edit]

  • 3 Archers
    • Breastplate, Longbow, Short Sword
    • HP 5/5, 8/8, 6/6
  • 3 Medium Infantry
    • Banded Mail, Ranseur, 2-handed sword.
    • HP 5/5, 8/8, 6/6
  • 5 Medium Cavalry
    • half plate, shield, lance, sword, and medium warhorse w/ leather barding.
    • 5/5, 6/6, 7/7, 5/5, 8/8
    • The one with eight hit points is probably some kind of sergeant over the other troops.
  • 3 scribes
    • Noncombatants.

Holdings[edit]

???

Rhyes Decaendouer[edit]

  • Level 1 Andurias-Blooded Anuirean Fighter, LG
  • XP: 0/2000
  • AC: 2 (Field Plate, 1 with shield) or 6 (Brigandine, 5 with shield)
  • HP: 20
  • THAC0: 20
  • Movement Rate: Full/12"

Statistics[edit]

Attributes

  • Strength 12: Weight Allowance 45, Max Press 140, Open Doors 7, BB/LG 4%
  • Dexterity 9:
  • Constitution 10: SS 70, RS 75
  • Intelligence 12: 3 Languages / NWP
  • Wisdom 10: Magical Defense +0
  • Charisma 15: 7 Henchmen, +3 Loyalty, +3 Reaction

Non-Weapon Proficiencies

  • 1. Diplomacy 9 (2 slots)
  • 2. Leadership 14
  • 3. Law 11 (2 slots)
  • 4. Language: Brechtian

Weapon Proficiencies

  • 1. Bastard Sword (Specialization)
  • 2. Heavy Horse Lance
  • 3. Morning Star

Languages

  • 1. Anuirean
  • 2. Brechtian

Bloodline: Strength 33, Andurias

  • Enhanced Sense (Major) (Anduiras, p. 25-26): Detect Evil as paladin, at will.
  • Animal Affinity (Major) (Anduiras, p. 23): Can speak with totem animal (lion, in the case of Anduiras) at will. Animal must be within 10' of character. Members of the species regard the scion as an ally and friend and will cooperate with reasonable requests. An animal might guide or guard the character during a trip in the wilderness, but it wouldn't follow him into civilized or inhospitable lands.
  • Healing (Minor) (Anduiras, p. 26): Cure 1d6 points of damage + 1 point per level on a single individual one time per day.

Equipment, Encumbrance, and Treasure[edit]

Combat Equipment:

  • Field Plate, AC 2
  • Brigandine armor, AC 6
  • Bastard Sword (1d8/1d12 one-handed; 2d4/2d8 two-handed)
  • Morning Star (2d4/1d6+1)
  • Heavy Horse Lance (1d8+1/3d6)
  • Dirk (1d4/1d3)
  • Heavy Crossbow and quarrels (1d4+1/1d6+1, ROF 1/2, 8/16/24)
  • Medium Shield
  • Heavy War Horse, tack, saddle, and saddle blanket. Leather barding as well if that's permissible.


Expensive Equipment:

  • Riding Horse, tack, saddle blanket and saddle
  • 2 vials of writing ink
  • Signet ring


Minor Equipment:

  • Saddle bags, backpack, belt pouch
  • Flint and steel, soap, candles, lamp oil
  • Map case, parchment, quills
  • Belt, riding boots, soft boots, breeches, hat, good cloth coak, gloves, shoes, surcout, sword scabbard, tunic, vest


Money & Treasure

  • GP: 4

Retinue[edit]

  • Eimos Domagan, 1st-level Sergeant
    • Armaments: Plate mail and medium shield, battle axe (1d8/1d8), spear (1d6/1d8)
    • AC: 2
    • Hit Points: 7
  • 2 Knights
    • Armaments: field plate, heavy lance (1d8+1/3d6), horseman's mace (1d6/1d4), long sword (1d8/1d12), heavy warhorse (15 hp) with chain barding (AC 5)
    • AC 2
    • Hit points 7, 5
  • 5 Medium Cavalry
    • Armament: Half plate, shield, medium lance (1d6+1/2d6), long sword (1d8/1d12), and medium warhorse (10 hp) w/ leather barding.
    • AC 4
    • Hit points 6,6,6,5,5
  • 9 Heavy Infantry
    • Armament: Plate mail, halberd (1d10/2d6), and a broadsword (2d4/1d6+1).
    • AC 3
    • Hit points 8,7,7,6,6,6,5,5,5
  • 8 Archers
    • Armament: Breastplate, longbow (1d6/1d6), handaxe (1d6/1d4)
    • AC 6
    • Hit points 8,8,8,8,7,6,6,5

Holdings[edit]

???

Campaign Material[edit]

Important NPCs[edit]

Schemes, Intrigues, & Plot Hooks[edit]

Maps[edit]

Setting Notes[edit]

House Rules[edit]

Player Notes[edit]

Game Threads[edit]

Recruitment: http://forum.rpg.net/showthread.php?724859-Closed-Recruitment-Chargen-Brainstorming-A-Birthright-Game