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Type of Hireling[edit]
Number Per Week Salary Per Month
Unskilled Laborer 4-24 2gp | Semi-skilled Laborer 3-18 4gp | Skilled Laborer or Foreman 2-12 7gp |
Skilled Laborer or Foreman 2-12 7gp | Specific Craftsman 15% 25gp | Artisan 25% 100gp |
Architect 40% 1% cost | Engineer 10% 750gp | Animal Trainer 10% 500gp |
Armorer 15% 100gp | Light Foot 2-12 5gp | Heavy Foot 1-6 7gp |
Basic Archer 2-12 12gp | Crossbowman 2-12 10gp | Longbowman 1-6 15gp |
Light Horseman 2-12 20 | Medium Horseman 2-12 30 | Heavy Horseman 1-6 45 |
Light Horse Archer 1-6 30 | Medium Horse Archer | (crossbow) 1-6 45 |
Sailor 1-6 10 | Rower 2-12 5 |
Specialists[edit]
Potions to Street Drugs[edit]
Commentary[edit]
- STAGGER: Stagger (Clumsiness) is a fight drug but has to spike an opponent's drink. It causes a loss of balance especially during fast movement. While not illegal in the arena if discovered there are often bench-clearing results.
- WACKY is recreational drug but is not one to be using outside a safe place. Essentially LSD
- THICK SKIN gives a fighter a better defense, lessens pain, defends against enchanted beings such as skeletons.
- BRAIN TAP allows one to get glimpses of another's upcoming actions. An ESP potion, it is considered a rude and unfair drug in the arena. While also not technically illegal, and often used in upper Gladiator fights, it can cause a bad reputation.
- DOODLE DO (Feeblemind) is a recreational drug that causes euphoria and feeble-mindedness.
- WHOOMPU, is a Great Strength potion that seriously boosts strength in a fight. While not illegal there are some problems in using Whoompom. A Warrior can use it but gets a negative reputation for using it. A Scale or Bond Gladiator can use it and with a proven record the use of Whoompum does not effect their reputation.
- FIXER is a good emergency healing drug. It is mixed in a small amount of liquid, usually water or tea. Usually not alcohol though alcohol does not change it. 'Fixer effects wort cases first, starting with bleeding, then organ damage, then breaks and tears, then bruising, lastly skin cuts. Multiple does can be taken at the same time.
- A Fixer Cocktail is 3 doses of Fixer and 2oz of juice. 3 doses will fix most arena injuries long enough for medical attention. Many Fight-side healers keep these in bottles for immediate immediate use. While drinking these is preferred they can be poured into open wounds.
- Many Fighters have their water spiked with fixer just in case. A drink break is called and they drink this eliminating many effects from the fight. This is not only legal, its a common practice.
- Many venues that allow other potions to be used and sold in thier places restrict the sale of Fixer to the House, keeping those profits for themselves.
- DIG ME causes a fighter to act to win a fight even at the risk of taking injury to themselves. It causes enthusiasm. It is a recreational drug as well as a Fight Drug.
- GO GONE causes invisibility for a period of time. A person on Go Gone can be detected by infra vision(Heat Seeker), smell, and sound as well as other techniques such using Sight(See Invisible). Many Go Gone users take it combined with No Stink(Deodorant) and Sight(See Invisible).
- THUMPER (Mini-Strength) is a common fight drug. It is not as harmful to a reputation a Thumper but its use is still not bragged about.
- SHIFTY (Polymorph Self) is not a Fight Drug but it is still commonly used. Most commonly it is used to effect genitalia and stamina.
- COVER givers on a slightly better defense and immunity to attacks from lesser enchanted beings such as skeletons.
- MELLOW (Slow) is another recreational drug that causes slowness and a sleepy euphoria
- THICK SKIN (Smiting Resistance) is often confused with Thick Skin(Double protection) though they have similar effects It adds defense as well as protection from damage. It is not protective against magical creatures like Skeletons.
- HUSSLE (Speed) is essentially a powder form of the Haste spell.
- COOLDOWN
- JACKUP
- HAZE