Crash Holly

From RPGnet
Jump to: navigation, search

Crash.jpg

Aerial Superstar 4, Rough Superstar 2, Technical Superstar 2

Attitude: Neutral; Height & Weight: 5’9”, 225 pounds; Weight Class: Heavyweight; Lift DC: 11; Reputation: +1; Abilities: Str 12 (+1), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 14 (+2); Endurance: 127; Trauma: 15; Base Attack Bonus: +6; Saves: Fort +6, Ref +9; Will +8; Training Background: Mat Wrestling

Skills: Balance +10 [Ranks +5, Dex Mod +3, Synergy +2]

Climb +6 [Ranks +5, Str Mod +1]

Escape Artist +9 [Ranks +5, Dex Mod +3, Training Background Skill +1]

Hide +8 [Ranks +5, Dex Mod +3]

Jump +3 [Ranks +0, Str Mod +1, Synergy +2]

Knowledge (Roster) +3 [Ranks +3, Int Mod +0]

Knowledge (Falls Count Anywhere Match) +9 [Ranks +8, Int Mod +0, Training Background Skill +1]

Perform (Promo) +7 [Ranks +5, Cha Mod +2]

Perform (Vignette) +7 [Ranks +5, Cha Mod +2]

Spot +6 [Ranks +5, Wis Mod +1]

Tumble +8 [Ranks +5, Dex Mod +3]

Feats: Aerial Maneuvers Proficiency, Bat Out of Hell, Lightning Reflexes, Moveset, Opportunist, Power Maneuvers Proficiency, Rough Maneuvers Proficiency, Signature Move (Crash Course), Signature Move (The Hop Splash), Simple Maneuvers Proficiency, Tag Team Spec., Technical Maneuvers Proficiency, Vigor

Talents: Blazing Speed, Instinct, Space Mountain, Trigger Reflexes

Moveset: Crash Landing [Belly-to-Back Inverted Mat Slam] (power/technical maneuver, 2d6 damage, requires lift check, possible stun, Moveset bonus, -2 on maneuver check)

Hurricarana (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, Moveset bonus, +1 on maneuver check)

Signature Move: Crash Course [Kryptonite Krunch] (power/technical maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, Signature Move bonus, -1 on maneuver check, 2/show)

The Hop Splash [Top Rope Splash] (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, possible stun on self if missed, Signature Move bonus, +3 on maneuver check, 2/show)

Finishing Maneuver: The Crash DDT (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check)

Other Maneuvers: Bulldog (aerial maneuver, 1d6 damage, requires lift check, possible stun, -1 on maneuver check)

Dropkick (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check)

Schoolboy (technical maneuver: Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check)

Small Package (technical maneuver, Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check)

Tornado DDT (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -2 on maneuver check)

Victory Roll (aerial/technical maneuver, Ability modifier damage, requires lift check, +2 stagger, prone self, immediate pin attempt, +3 on maneuver check)


Biographical Links[edit]

OWW Profile

Wikipedia Profile