Crickets Conundrum:Devoid of Due Consideration:Glossary

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Main Page Character Sheet Charms and Artefacts Scrapbook

Battlegroups[edit]

General Qualities[edit]

Battlegroup[edit]

May possess Outnumber Qualities. Battlegroups greater than size 0 cannot be grappled without the aid of magic.

Mindless[edit]

Characters with this quality have no reason, fear or ability to make rational decisions. They are not valid targets for social actions. Battlegroups with this quality do not flee from failed rout checks. Instead, they immediately suffer additional damage equal to the unmet difficulty as their enemies overrun them.

Outnumber Qualities[edit]

Formation Attack[edit]

A commander can use a War roll to cause this battlegroup to take an attack. It may use the commander or the battelgroup's power. This does not use up the battlegroup's turn.

Harrier[edit]

Allies gain +1 Accuracy and +1 Damage.

Mob Weight[edit]

Enemies treat the range band this character is in as difficult terrain for the purposes of movement. Allies may treat it was light cover.

Opportunistic Threat[edit]

This character may take or be targeted by the Ranged Power action reflexively.

Equipment[edit]

  • Accuracy: adds successes to the attack roll.
  • Damage: adds successes to the damage roll.
  • Defence: increases a character's Defence when taking defend other / full defence actions.
  • Overwhelming: the minimum Power generated on withering attacks (even on a miss).
  • Mobility Penalty: subtracts successes from Athletics or Stealth rolls involving movement and from Physique rolls when enduring fatigue or the environment apply.

Tags[edit]

Artefact[edit]

Improves all relevant statistics by one (already included in the statlines).

Balanced[edit]

Increases Overwhelming by 1 (already included). Adds two dice when using this weapon to enact gambits.

Flexible[edit]

Ignores Defence granted by Cover. Reduces the cost of the Ensnare gambit by 1.

Piercing[edit]

Enables a piercing attack: decrease Defence by 1 until start of next turn; reduce opponent's Soak by 2.

Powerful[edit]

Enables a point-blank attack: decrease Defence by 1 until start of next turn; gain two bonus dice to withering attacks or decrease an opponent's Hardness by 1 for the purpose of making decisive attacks.

Ranged[edit]

Can make attacks using Ranged Combat out to Long Range.