Cthulhu Eternal Jazz Age Drusilla Canfield
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| Character Name: Drusilla "Dru" Canfield | |||
| Player Name: Daxian | |||
| Profession: Engineer / Mechanic | |||
| Nationality: American | |||
| Sex (Age): Female (26) | |||
| Education: High School, Howard University |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 11 | 55 | |
| Constitution | 9 | 45 | |
| Dexterity | 16 | 80 | Swift |
| Intelligence | 12 | 70 | Sharp |
| Power | 10 | 50 | |
| Charisma | 13 | 65 | Witty |
Derived Attributes[edit]
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 10 | 10 |
| Willpower (WP) | 10 | 5 |
| Sanity (SAN) | 99 | 43 |
| Breaking Point (BP) | 30 | 30 |
| Permanent | At Hand/Stowed/In Storage | |
|---|---|---|
| Resources | 11 | 6 / 3 / 0 |
Resource Check Boxes
| Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
| Violence | X | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Personal | |
| Atticus and Letitia Canfield (Parents) | 13 |
| Seamus O'Kirke (Friend) | 12 |
| James Starkweather | 2 |
| Communal | |
| Black New York Engineer's Guild | 2 |
Motivations and Mental Disorders[edit]
Skills[edit]
| Total | Total | Total | |||
| Administration(10%) | Foreign Language (Type) (0%) | Research (10%) | |||
| Alertness (20%) | 67 | Harangue (10%) | Ride (10%) | ||
| Anthropology (0%) | Heavy Machinery (10%) | 60 | Science (Engineering) (0%) | 42 | |
| Appraise (10%) | 40 | History (10%) | Search (20%) | 43 | |
| Archaeology (0%) | *Insight (10%) | 65 | Social Etiquette (10%) | ||
| Art (Type) (0%) | Law (Type) (0%) | Stealth (10%) | |||
| Athletics (30%) | 71 | Medicine (0%) | Streetwise (Type) (0%) | ||
| Charm (20%) | Melee Weapons (30%) | 50 | Surgery (0%) | ||
| Craft (Mechanic) (0%) | 77 | Military Training (Type) (0%) | Survival (Polar) (10%) | 18 | |
| Craft (Jury-Rigging) (0%) | 62 | Swim (20%) | 40 | ||
| Disguise (10%) | Natural World (10%) | Track (10%) | |||
| Dodge (30%) | 50 | Navigate (10%) | Unarmed Combat (20%) | ||
| Drive (20%) | 50 | Occult (10%) | Unnatural (0%) | 5 | |
| Firearms (20%) | 44 | Persuade (20%) | 60 | Use Gadgets (0%) | 50 |
| First Aid (10%) | Pilot (Type) (0%) | ||||
| Foreign Language (Type) (0%) | Psychoanalyze (10%) | ||||
| Foreign Language (Type) (0%) | Regional Lore (Type) (0%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
| Medium Pistol | 40% | 15 yards | 1D10 | * | * | * | 6 |
Personal Details, Work Performance, Special Training and Other Notes[edit]