Cthulhu Eternal Victorian Age Dan Morgan
'Character Name:Dan Morgan' | |||
'Player Name:Archer' | |||
'Profession:Thief' | |||
'Nationality:British' | |||
'Sex (Age):Male (29)' | |||
'Education:Here and there' |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 15 | 75 | Nimble |
Intelligence | 12 | 60 | |
Power | 11 | 55 | |
Charisma | 14 | 70 | Charming |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 56 | 56 |
Breaking Point (BP) | 45 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | Bill Morgan (Brother) 14 |
Mercy Crowe (Landlady) 13 | |
Dr. Frederick Cuttle (Disgraced Doctor) 14 | |
Communal | Limehouse Underworld 10 |
Motivations and Mental Disorders[edit]
Skills[edit]
Administration (10)
Alertness (57)
Anthropology (0)
Appraise (40)
Archeology (0)
Art (Type) (0)
Athletics (54)
Charm (64)
Craft (Locksmith) (60)
Disguise (30)
Dodge (50)
Drive (20)
Empire Lore (Type) (0)
Firearms (20)
First Aid (10)
Foreign Language (Cantonese) (20)
Harangue (10)
Heavy Machinery (13)
History (10)
Insight (47)
Law (Type) (0)
Mechanical Knack (0)
Medicine (0)
Melee Weapons (50)
Military Training (Type) (0)
Navigate (10)
Occult (10)
Persuade (40)
Pilot (Type) (0)
Reassure (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Science (Type) (0)
Search (46)
Social Etiquette (10)
Stealth (53)
Streetwise (London Thieves & Fences) (43)
Surgery (0)
Survival (Type) (10)
Swim (20)
Theology (10)
Unarmed Combat (40)
Unnatural (0)
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes[edit]