Ctirad Vykukal, Witch Hunter

From RPGnet
Jump to: navigation, search

Back to The Bridge

Combat (COM) Knowledge (KNO) Stealth (STE) Endurance (END) Strength (STR) Dexterity (DEX) Magic (MAG) Agility (AGI) Perception (PER) Sociability (SOC) Survival (SUR) Marksmanship (MAR) Willpower (WIL)
38
40
45
38
38
15
35
35
30
20
35
42
39
/--
O--
O--
O--
/--
-- --
O--
-- --
O--
-- --
-- --
O--
OO
43
40
45
38
43
15
35
35
30
20
35
42
39
SB+4
Axes & Maces 48
Intimidation 48
  • Health Points: 18
  • Fortune Points: 8
  • Combat Special Move: Disabling blow (AGI/2, cumulative -10%): A blow delivered to the foot, kneecap, or shin. Their opponent’s AGI is halved during the remainder of the fight and they suffer a -10% penalty to their actions for the rest of the fight, which is cumulative if multiple disabling blows are delivered over the course of the battle.
  • Career: Witch Hunter
  • Archetype: Raven (Stealth +5, Willpower +5, Sociability -5)
  • Character Traits: Honourable, Critical, Vengeful

Appearance & Personality[edit]

Background[edit]

Equipment[edit]

  • Steel breastplate, helmet and buckler (PV 6, partial, helmet can be 'hot')
  • Crossbow and 10 bolts
  • Mace
  • Cestus
  • Dagger
  • Riding horse
  • Prized, sturdy boots
  • Clothing (shirt, breeches and a tattered cloak)
  • Satchel containing a blanket, wooden bowl and cutlery,
  • Purse containing 1d10 crowns.

Weapons[edit]

Weapon Damage Reach Concealability Special
Unarmed +2 F n/a Temporary damage; stun
Cestus +2 F AA
Dagger +3 E A Can be thrown 8m
Mace +4 C C Stun; ignore light armour
Crossbow (+4) n/a C Range 30m; reload ; handy +10%
Flaming Jet (+6) n/a n/a Range 8m; can ignite clothing
  • Maces can stun if you get 30+ over what you need to succeed, and you can ignore light armour.
  • Battle axes do a point more damage and are tiring, meaning -5% from the second round onwards.

Magic[edit]

  • Domains: Divination (primary), Fire
  • Divination Spells
Spell Test Duration Effect
Long Eye N+20 UR mins No obstacle, living or not, can block your vision. You can choose to focus on a being or object to study it better.
Arcane Sense N+10 UR mins You detect all sources of magic and illusions no longer have an effect on you.
  • Fire Spells
Spell Test Duration Effect
Magic Torch N+20 UR hours A flame appears on your palm. It can ignite a torch and is highly wind and rain resistant.
Flaming Jet MAG/AGI instant You project a jet of flame at your enemy, causing UR+6 damage. This can also ignite clothing.
  • Cantrips
Charm Effect
Time Sense This charm has a double use: to instinctively know the age of a thing or person, and to know the exact time that has elapsed since a specific moment.
Presage This spell allows you to roll a d100 and keep the result ‘in reserve’ for up to an hour. If you wish, you can use this result on your next test. But be careful, if you get a ‘00’ you lose 1 HP.
Night Vision This charm gives you night vision for one hour, which will protect you from penalties due to darkness. This spell does not work in complete darkness.

Being a Raven[edit]

Aloof and insightful, the Raven is a nomad who seems to bring death and bad luck wherever they go. However, they have learned to laugh about it and many Ravens have a dark sense of humour, full of cynicism and acidity. Mysterious and intelligent, they have a lucid view of the world but do not willingly share it. This intelligence can take the form of a dark determination and a scorned Raven is willing to bide their time with their grievances, nursing their revenge.