Cybercop

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Cybercop

She was one of the best police officers the streets of 2064 had seen, but unfortunately her back-up was slow in arriving on a robbery and she was out gunned and out numbered. By the time her back-up got to her it was almost time for the coroner.

The doctors did not see anything that they could save, but the scientists had something else in mind. There is no memory's of her former life anywhere to be found. She is now just a officer with the seasoned reflexes of a veteran cop with the knowledge of a microprocessor with a complete database.

Through a twist of fate she is now in our time, her programing is that of the laws of 2064, but other then that she still goes around and enforces the laws and safety of the people.

Cybercop PL 17 (255PP)

Init +13; 55ft (Run); Defense 27/17 (7 Base, 4 Dex, 1 Dodge, 5 Powers); BAB +9; +13 Melee (9S Punch), +14 Ranged (13S/L Laser Pistol); SV Dmg +11 (5 Protection), Fort +4, Ref +11, Will +1; Str 18, Dex 18, Con 18, Int 20, Wis 12, Cha 10 (Total 77PP)

Skills: Balance 4/+8, Pilot 4/+8, Move Silently 4/+8, KS: Tactics 4/+19, Spot 3/+19, Search 4/+24, Listen 3/+19 (Total 26PP)

Feats: Quick Draw, Attack Focus (Laser), Dodge, Improved Disarm, Improved Initiative, Lightning Reflexes, Construct Immunities (18PP), Durability, Point Blank Shot, Rapid shot, Precise Shot, Far Shot, Darkvision, All Around Sight, Evasion (Total 42PP)

Powers:

  • Laser Pistol (Weapon) +13 (Source: Technology; Extras: Stun Attack; Stunts: Duel Damage, Penetrating Attack) (Cost 2 / Total 26+4PP)
  • Super Dexterity +5 (Source: Technology; Extras: Super Strength, Protection, Running, Super Senses) (Cost 8 / Total 40PP)
  • Super Intelligence +10 (Source: Technology; Extra: Super Senses, Telescopic Sight, Datalink; Flaw: Device [Computer Backpack]) (Cost 4 / Total 40PP)