Cyborg Ninja (Grey Fox)

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Cyborg Ninja (Frank Jaeger, a.k.a. Gray Fox):

PL 14; Init +7 (Dex); Defense 25 (+6 base, +7 Dex, +1 Sub-dermal Defense, +1 parrying); Spd 40 ft., leaping 20 ft.; Atk +16 melee (+12L (penetrating, h.f. blade), +11 ranged (+6L, directed energy weapon); SV Dmg +9, Fort +3, Ref +7, Will +1; Str 14, Dex 16, Con 16, Int 12, Wis 16, Cha 16

Skills: Acrobatics +9, Demolitions +5, Disable Device +3, Hide +15, Intimidate +9, Listen +13, Move Silently +15, Profession (soldier) +13, Search +5, Spot +13, Survival +7, Taunt +7

Feats: All-Out Attack, Attack Finesse, Dodge, Expertise, Heroic Surge, Move-By Attack, Rapid Strike, Surprise Strike

Weaknesses: Losing My Mind*, Quirk (battle Snake), Vulnerability (electronic jamming (Dazzle))

  • Losing My Mind: Cyborg Ninja’s cybernetics are conflicting with his brain’s normal functions, causing him to occasionally become debilitated with mental agony. Each round that he is faced with Solid Snake he must make a Will save (DC 10 + 1 per round). Failure indicates that his obsession is conflicting with his cybernetics, and he becomes Susceptible to his Quirk of battling Snake. Cyborg Ninja may spend a hero point to overcome his Quirk for one round (rather than one encounter), and thus his Susceptibility.

Cybernetic armor: Protection +6 [Features: Neural Computer, Sub-dermal Defense, Voice Modulator; Stunts: Tough as Steel; Extras: Auxiliary Power, Invisibility +1, Immunity (disease, exhaustion, poison, pressure, starvation, suffocation), Running +2, Super-Dexterity +4, Super-Strength +4 (Extra: Leaping), Weapon Link +4; Flaws: Inhuman Appearance, Penetrable; Cost: 48] Sensor suite: Combat Sense +4 [Stunts: Darkvision, Radio Broadcast, Radio Hearing, See Invisibility; Extra: Super-Senses; Cost: 12] High-frequency blade: Weapon +6 [Features: Accurate, Cyber Link, Instant Deployment, Parrying; Stunts: Penetrating Attack; Extras: Deflection (Stunts: Deflection bonus (bullets); Extras: Automatic); Cost: 20] Directed energy weapon: Energy Blast +6 [Features: Breakdown, Heavy Recoil Compensation; Stunts: Power Surge; Extras: Autofire, Cyber Link, Targeting Scope; Flaws: Heroic Effort, Muzzle Flash, Restricted (covers hand); Cost: 10]