Cyllian:Rogue

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The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.

Level Experience Points Hit Points Combat Bonus Magic Bonus Spells Known Note
1 0 5 +0 +0 1 - - - - -
2 100 8 +0 +0 1 - - - - -
3 200 '11 +0 +0 2 - - - - -
4 400 14 +1 +1 2 - - - - -
5 800 17 +1 +1 2 1 - - - -
6 1600 20 +1 +1 2 1 - - - -
7 3200 23 +2 +2 2 2 - - - -
8 6400 26 +2 +2 2 2 - - - -
9 12000 29 +2 +2 2 2 1 - - -
10 24000 32 +3 +3 3 2 1 - - -
11 48000 35 +3 +3 3 3 2 - - -
12 96000 38 +3 +3 3 3 2 1 - -


Hit Points[edit]

Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Rogue.

Combat Bonus[edit]

Rogues start with no combat bonus, but gain one at 4th level. This increases every 3 levels thereafter.

Damage Dice[edit]

Rogues have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent.

Magic Bonus[edit]

Rogues start with no magic bonus, but gain one at 4th level. This increases every 3 levels thereafter.

Spells[edit]

Rogues start with a single spell at first level. Every other level they gain the ability to learn another spell. See Sorcerer for a list of spells and the details on spell casting.