Cyllian:Saving Throw

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Saving Throw[edit]

Whenever a character is about to suffer a horrible fate not otherwise covered by the rules, allowing the player to make a saving throw. A score of 9+ on 2d6 is necessary to successfully save. All classes gain some bonuses to certain saving throws as they level. Additionally, certain attributes grant bonuses (or penalties) to saving throws. All adjustments are cumulative.

Common Saving Throws are against the effects of poison, magic, and specific supernatural attacks by creatures, such as the death stare of a basilisk or the breath of a dragon.

Adjusted Roll Result Description
5 or less Failure The character takes the full brunt of the event.
6-8 Partial Failure/Success Frequently this will equate to the character taking half the potential effect of the event.
9-11 Succes The character is able to shake off the consequences and push on. Sometimes there may be minor residual effects.
12 or more Critical The character suffers nothing from the effect and keeps some residual bonus to future attacks of this kind.