D&D 5E: Adventurer Inc - Character 5

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Fragarach "Frag" Lir
[Neutral Good Male] forest gnome barbarian-3 (Ancestral Guardian/druid-4 (Circle of the Moon)

Armor Class 16 (Dex + Con + Shield)
Hit Points 67/67 (12+2d12+4d8+21)
Speed 25 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 11 (+0) 16 (+3) 8 (+0)

Senses Darkvision 60' (from race), Passive Perception 13, Passive Investigation 10


Proficiencies (+3 bonus)
Saving Throws: Strength, Constitution
Armor & Weapons: Simple & martial weapons; medium armor & shields
Skills: Athletics +4, Intimidation +4 (with Str) +2 (with Cha), Survival +6, Perception +6
Tools: Fiddle (Instrument)
Languages: Common, Dwarven, Elvish, Druidic


Actions

Primal Savagery Melee spell attack: +6 to hit, 5' reach, one target. Hit: 2d10 Acid

Handaxe Ranged/melee weapon attack: +4 to hit, range 20'/60', one target. Hit: 1d6+1 Slashing

Warhammer Melee weapon attack +4 to hit, 5' reach, one target. Hit: 1d8+1 Bludgeoning


Racial Features — Gnome

Gnome Cunning Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Natural Illusionist Minor Illusion cantrip.

Speak with Small Beasts Simple communication with small animals.

Class Features — Barbarian

Rage 1 minute. 2/long rest

  • Advantage on strength checks and saves.
  • Deal +2 damage when using a melee attack with strength.
  • Have resistance to piercing, slashing, and bludgeoning damage.
  • Must attack or take damage each round for effect to continue.

Unarmored Defense When not wearing armor, add Con modifier to armor class. Can be used with a shield.

Reckless Attack Gain advantage on melee attacks for a round, but all attacks against me gain advantage.

Danger Sense Advantage on Dexterity saves against things I can see (i.e. spells and traps).

Ancestral Protector A bear spirit appears to get in the creatures face when I rage. The first creature I hit on my turn while raging has disadvantage on attacks against anyone that isn't me and anyone they attack gets resistance to the damage they deal. Until my next turn.

Class Features — Druid (Moon Circle)

Spellcasting Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14.

Wild Shape (Combat Wildshape) As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended.


Spellcasting

Spellcasting Ability Wisdom   Attack +6   Save DC 14  

Cantrips Guidance Primal Savagery Thorn Whip

Spell Prepared ×7:

  • 1st level (×4/4) — Healing Word, Long Strider, Goodberry, Absorb Element
  • 2nd level (×3/3) — Pass Without Trace, Spike Growth, "Moon Beam"


Appearance[edit]

Age 50   Height 3'4"   Weight 40 lbs.
'Hair Dark brown   Eyes Green   Skin Light Brown

Background (Outlander)[edit]

Frag comes from the Bear Clan of the Shattered Coast. He was trained as a warrior and learned simple nature magic. At the Clanclave several years ago, he was chosen based on celestial divination for the Firebringer's quest. This quest involves venturing out into the world to search for something of great value to the clan and carry it forward. This tradition is a high honor, but also one of vary serious consequences. Returning without something that would improve the lives of the clan would be the highest shame he could bring on himself. Many that are so sent forth, never return for this reason. A simple treasure or magic item will not suffice. The legendary heroes of past have brought back Fire, Iron, Mead, the various types of Magic, etc. In living memory, heroes have brought back the heart of a dragon that threatened the clan, a treaty ensuring certain trade and sailing rights for seven generations, and a hardy version of Coffee that can survive the northern climates. Frag does not know what he is looking for, but is certain that he will know it when he finds it.

Before leaving, he was gifted a bear skin cloak by his sister. At first, he wore this everywhere as a reminder of his people and his homeland and also as a mark of pride. It is a little worse for wear, showing some of the signs of his adventures. He has had it mended on several occasions and keeps it with him at all times. He still wears it occasionally, though more often in civilized areas than dungeons and during raids. On cold nights he uses it as a blanket.

After some months traveling alone and facing dangers, he met with some members of the current party and joined them to explore a tomb in hopes of uncovering some secret knowledge there. They found only some undead creatures and enough treasure for a good week or two at the inn, but Frag recognized the value of working with these others. His chance for survival and success are greatly improved with skilled traveling companions and he might in turn give honor to their personal quests.

Background Feature: Wanderer[edit]

An excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Personal Characteristics[edit]

Personality: Always ready with a joke and slow to anger, but ferocious when stirred up, especially if he or someone else is being threatened.

Ideal: Greater Good It is each person’s responsibility to make the most happiness for the whole clan.

Bond: Frag's clan is the most important thing in his life, even when they are far away. His personal clan is larger than just the Bear Clan of the Shattered coast and includes close companions, such as the party.

Flaw: Fights end in victory or defeat, not in retreat. He does not like to back down, once things have reached the point of confrontation.

Brown Bear Form
Beast

Armor Class 13
Hit Points 34/34
Speed 40 ft (Climb 30 ft)


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 11 (+0) 16 (+3) 8 (-1)

Senses Passive Perception 13


Traits

Keen Smell: Advantage on Perception tests involving smell.


Actions

Multi-attack Attack twice. Once with bite and once with claws.

Bite +7 to hit, 5' reach, one target. Hit: 1d8+4 bludgeoning

Claws +7 to hit, 5' reach, one target. Hit 2d6+4 slashing damage

Dire Wolf Form
Beast

Armor Class 14
Hit Points 0/37
Speed 50 ft


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 11 (+0) 16 (+3) 8 (-1)

Senses Passive Perception 13


Traits

Keen Hearing and Smell: Advantage on Perception tests involving smell or hearing.

Pack Tactics Advantage on attacks if an ally is within 5ft of the target and they are not incapacitated.


Actions

Bite +6 to hit, 5' reach, one target. Hit: 2d6+3 piercing damage

Giant Spider Form
Beast

Armor Class 14
Hit Points 0/26
Speed 30 ft/ Climb 30 ft


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 11 (+0) 16 (+3) 8 (-1)

Senses Blindsense 10 ft, Darkvision 60 ft, Passive Perception 10
Stealth +7


Traits

Spider Climb Can climb difficult surfaces including upside down on the ceiling without needing to make an ability check.

Web Sense While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker Ignore movement restrictions caused by webbing.


Actions

Bite Melee Weapon Attack: +6 to hit, 5' reach, one target. Hit: 1d8+3 piercing damage + 2d8 poison damage. The target must make a con save dc 11, half poison damage on a successful save. If the poison damaged reduces target to 0 hp, they are stable paralyzed for one hour. The target remains paralyzed, even if they regain hit points.

Web (Recharge 5-6). Ranged Weapon Attack: +6 to hit, reach 30/60 ft. One creature. The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed. (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)

Equipment[edit]

Encumbrance: 65/130/195 lbs

#4 A Staff
#25 A hunting trap
#/ The tooth (or similar) from any animal whose form he has mastered.
#2 Handax (× 4)
#2 Warhammer
#1 Dagger
#6 Shield
#10 Longbow
#59 Explorer's pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it
#/ Bear Totem carved necklace (Druidic Focus)
#NA Donkey, carying Explorer's pack
#/ 50 gp
#6 6 healing potions
#/ Decanter of Endless Water

Bear Cloak (Heirloom), possessed by a bear totem spirit: 1. While wearing or wrapped in cloak, immune to natural environmental cold and recover +1 hp when using a hit die.

2. Can be touched to a creature with 0 hp to use the Spare the Dying Cantrip.

3. When worn with hood up, I can interact with clan spirits in a location. This is like an Augury spell, usable once per long rest.

4. When worn with hood down, can use fighter's second wind ability.

5. The Bear Spirit can talk to me and may make the cloak move of its own volition.