D&D 5E: City of Swords - Main Page

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The mountains of the gods have been cast down, and the cobbled roads we walk were carved from the bones of demons.

Characters[edit]

Snow played by Aikireikinu

Sarina played by rbingham2000

Threads[edit]

IC Thread

OOC Thread

NPCs[edit]

Snow [personal NPCs]

  • Finagul Jakodin Half Dwarf [m] Quarry Foreman outside of Bar Kesh. Mentor[ish]. Swarthy, sturdy, weathered, tough. OOC 72
  • Silk High Elf [f] Merchant (St. Michael's Bazaar/Labyrinth) and information broker. Blustery, offensive, insulting. Fond of knives. OOC 72

Sarina [personal NPCs]

  • Nekaria Tiefling [f] Bard. Occasionally plays at the Tentails. Flirty and helpful. OOC 74
  • Balim Marak Dwarf [m] Mage. Based in the Iron Quarter. Gruff but kind. OOC 74

Tentails Tavern [PC Base of Operations - boar with tankard in its hoof and ten tails on shingle out front]

  • Marcus Taverner - Innkeep/owner - Human - 5'6" and stocky with black hair and beard.
  • Mary Taverner - Marcus' wife/co-owner/Cook - Human - 5'0" and plump with blonde hair.
  • Emily - Human barmaid, young, blonde, slim, smart mouth, more than a little hero-worshipyness projected Snow's way.
  • Trevor - Labor/Keeps their two-stall stable as needed/feeds and tends the chickens. Large, heavily muscled with brown hair, slow temper, not too bright.
  • Yancy Blue - Regular Customer. At the tavern most nights. Old grizzled human with stubby white hair and beard, leathery weathered skin, and one blue eye. Stories vary how he lost the other one depending on how drunk he is when he tells it. Regularly insists he's part Giant, though he's only an inch or two taller than Marcus (and much shorter than Trevor). Smokes a long pipe with Wildweed (Wildling tobacco) most nights and is content to tell stories for pennies when there is no music.
  • Cinnamon - Scarred old red tomcat who lounges on the hearth more often than anything else. Routinely ignores mice.

Iron Quarter Alchemists

  • Daen Longclaw - Red Dragonborn; Healer
  • Shea Shatterhorn - Green Dragonborn; Cleric of The Lady
  • Bannor Cail - Half Dwarven Warlock; Eldritch Patron; Pact of the Chain
    • Zhasa - Blood Raven; Bannor Cail's Familiar

Bannor cail.jpg

Locations[edit]

Various locations and points of interest in the gameworld.

Bar Kesh[edit]

Bar Kesh2.jpg

Chief Port City in the Dwarven Empire

The Labyrinth [Human Quarter]

Labyrinth222.jpg

  • Tentails Tavern - PC's Base of Operations. Suite in NW corner of second floor. Vault rooms in catacombs below with Word Ward on root cellar door into tavern. False wall opens into Catacombs under the Labyrinth. Rooms set as Library/Physical Training rooms.
  • St. Michael's Bazaar - Large, open air bazaar in the middle of the Labyrinth, primarily made up of semipermanent tents, booths, and pavilions.

Rattown [Waterfront District]

  • Merchant's Rim - Warehouse district hard against the Hammerwall
  • The Shipyard
  • The Wharves
  • Golden Harbor
    • Fisher's Bazaar - Floating bazaar in the northern Harbor
  • Guardians of the Deep - Twin lighthouses between the harbor basin and Treacher's Deep

The Greensward [Elven Quarter]

The Iron Quarter [Dwarven Quarter; Tiefling/Dragonborn]

  • The Jade Citadel - Dwarven seat of power, home of the five High Houses: House d'Ruvyen, House d'Amasku, House d'Szaar, House d'Meisha, and House d'Braeq.
  • The Caryatid - Living stone statues ringing the outer wall of the citadel.
  • The Menhjir - Graveyard of Standing stone between the Iron Quarter and the Jade Citadel. Rumored to be filled with loyal undead soldiers who will defend the citadel.
  • Balim Marak's Laboratory - NPC Mage's Lab, tucked into the city wall between the Iron Quarter and the Greensward.

Alchemy.jpg

The Hammerwall [Sea Wall/Smithing District]

The Catacombs [The Undercity]

Treacher's Deep [The Sea]

  • The Near Isles - Land of Giants