D&D 5E: Mark of the Wild Hunt - Main Page

From RPGnet
Jump to: navigation, search

Wildhunt002.jpg

SETTING[edit]

The primary setting for this game will be the Feywild and the mortal realm, with player characters having the opportunity to move between the two with fair regularly.

While the version of the Feywild presented here has some small bit in common with the 'Land of Lights' description in the DMG, it is also riddled with almost labyrinthine examples of the Gloaming, the dark and wild places of the Fey.

PREMISE[edit]

Characters in this game are natives of the Feywild who find themselves inexplicably marked by the Wild Hunt and exiled to the mortal realm, with no knowledge of why they have been marked or at the behest of what power or faction, leaving them to somehow find a way to get out from under the Mark and free of the aegis of exile before the Hunt finds and takes them - or perhaps find a way to take on the Hunt itself.

In the course of the game, factions within both the Seelie and Unseelie courts will come into play, as will the unaligned faction of the Slaugh - the Wild Hunt itself. Player characters are not aligned with any faction to start play because they are Marked. [If they were aligned before the Marking, that allegiance is dissolved until the mark is somehow banished or otherwise overcome].

Though exiled, characters can still cross back over into the Feywild if they can find a Crossing. Fey Humans with the Wayfarer feature can do this at will; other characters require an Investigation check. Crossing back into the Feywild as an Exile has the potential to cause psychic damage.

Crossing back over into the mortal realm again does not cause damage.

Note: Time within the Feywild can flow differently from time in the mortal realm. For the sake of not crashing the game, major time shifts won't happen while part of the party is in one realm and the rest in the other, but there may occasionally still be significant shifts in these circumstances. When all the party is in one realm or the other, of course, there is room for more drastic shifts.

CHARACTERS[edit]

This setting uses slightly modified character generation. Specifics are linked below and include ability score guidelines, available races, class modifications, and background rules.

Character Generation