DFRPG Crackling Cackling Signs and Sinews:Joshua Fay

From RPGnet
Jump to navigation Jump to search

Aspects[edit]

High Concept[edit]

Zen-minded Wizard

Trouble[edit]

Gotta step up to responsibilities I don't want


Background[edit]

A young boy on the streets, Joshua lived and learned under his uncle about the methods of how to repair, drive and improve cars, but more importantly how to treat your customers, to listen to them and talk to them in such a way that they'll want to come back here, rather than the other place two blocks closer to their house.

Good With People

What Shaped You: Greeks Bearing Gifts[edit]

In every community there is a 'blacksmith' - someone who works with iron everyday, and is at the social center of the group. They are the first truly mortal line of defense against the Fae, and have a number of defenses against any harm that might be visited upon them by the Seelie or Unseelie courts. As a young mechanic, Joshua was the 'blacksmith' for Baltimore, even though he did not know it.

A Fae of the Seelie court decided to trick the mechanic, and first opened his eyes to the world alongside the mortal one, full of magic and strange wonders, and offered him a gift to enable him to explore it further. Jonas, curious, agreed, and was offered the 'gift' of magical talent, pure and powerful.

Now he can't go near his cars without breaking them. The only models he can work on or drive are obsolete and rare, and his skills have atrophied from lack of practice. Baltimore no longer has a blacksmith, and the Fae are free to begin incursions.


Walking Techbane

The Story:Down the Rabbit Hole[edit]

Having done research and investigations on the supernatural elements in the city, Josha intends only to find out just what happened to him, why and to fix it - a simple enough idea. But the Fae aren't too pleased with the idea of Joshua finding out what he was, and use outside agents to try and stop him, and in evading them he gets into even bigger trouble with the Council.

Out Of The Frying Pan, Into The Fire

Guest Star I: Jonathan's Story - Can't Always Get What You Want[edit]

When problem arises in the city thanks to some strange supernatural beings, Jonathan intends to stop them. But will he succeed when there are Fae who take an interest in the whole thing?

During an investigation into strange happenings, Jonathan meets a man interested in stopping the Fae, and only the Fae, to the detriment of his own safety and Jonathon's own efforts. However, after Johnathon eventually saves him from danger brought by his obsession, Joshua eventually helps him by finding out the information that Jonathon needs to blow the affair open.

You Got My Back, I Got Yours

Guest Star II:[edit]

Aspect Summary[edit]

Zen-minded Wizard

Got To Step Up To Responsibilities I Don't Want.

Sworn Enemy Tricked By The Fae

Simple Way's The Best Way

Honesty's My Only Option

Curiosity Killed The Cat (Satisfaction Brought It Back)

Good With People

Walking Techbane

You Got My Back, I Got Yours

Stunts and Powers[edit]

Evocation(Earth, Spirit, Wind, +1 Conviction Earth) [-3]

Thaumaturgy (+1 Divination Complexity)[-3]

Wizard's Constitution [+0]

The Sight [-1]

Occultist(Fae; Seelie Court)[-1]

Let Me Tell You A Story[-1]

Adjusted Refresh: 1

Skills[edit]

Superb(+5) Lore Discipline
Great(+4) Rapport Fists
Good(+3) Driving Investigation
Fair(+2) Craftsman Contacts Endurance
Average(+1) Empathy Presence Intimidation Scholarship Conviction

Magic[edit]

Focus Items[edit]

Divination Focus
+1 to complexity(1 Focus Item slots)

A minutely detailed map of Baltimore brought from a local libary covered in circles, markings, mystical equations and many other markings that could be of use in finding someone. Instructions are written on the map, informing a practicioner of what they should do in different situations, and leftover iron nails, stains and marks show the previous uses of this item.

Summoning Circle
+1 to control(1 Focus Item slots)

A circle made from a mixture of scavenged and brought materials that takes up the largest part of Joshua's bedroom/workshop. Rolls of barbed wire, copper taken from landfill sites and beaten into new shapes, nails hammered to create markings coupled with a extensive array of chalk drawings that extend across the room, all devised in such a way as to divert or breifly trap a summoned creature's power.

Iron Chain Necklace
+1 to conviction, Earth(1 Focus Item slot)

An ungainly, functional chain of impure iron worn around the neck with unusally large beads, which has enabled Joshua to create carvings on them. In times of need, can be used as an impromtu knuckleduster against Fae.

Enchanted Items[edit]

Combat Gloves

Base Power 5

+2 through enchanted item slot

/2 to increase use by 3/session

End Power 3

Makes Fists Weapon:3 for 3/session

Rotes[edit]

Entrapping Earth
Tied to Chain Necklace, the earth beneath the target's feet rises to trap them. Tags a target with the aspect Immobile. (Great(+4) strength)
Barrier
Tied to Chain Necklace, creates a chest high block of earth. Tags aspect Cover on scene. (Great(+4) strength)
Dust Cloud
Tied To Chain Necklace. A heavy stomp sends all the dust on the floor rushing up in the air. Tags aspect Impossible To See on scene. (Good (+3) Strength)
Unstable Ground
Tied to Chain Necklace, sharply tilts and shakes the ground nearby. Tags all targets in a zone with the aspect Unbalanced. (Superb (+5) strength)
Earthen Shield
Tied to chain necklace. Forms a large, light, compact sheild around the right arm. Acts as a Block 3 on all attacks. (Good (+3) strength)


Current Status[edit]

Stress[edit]

Consequences[edit]

Mild
None
Moderate
None
Severe
None
Extreme
None

Fate Points[edit]

Current : 1 Total Refresh : 1