Daggerheart - Ravenscrown Adventures: Furball

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Furball[edit]

Slyborne Simiah Sorceror (Elemental Origin) Level 1

Hope 5/5

Traits[edit]

  • Agility +1 (Sprint, Dodge, Leap)
  • Strength -1 (Lift, Smash, Grapple)
  • Finesse +1 (Control, Hide, Tinker)
  • Instinct +2 (Perceive, Sense, Navigate)
  • Presence +1 (Charm, Perform, Deceive)
  • Knowledge +0 (Recall, Analyze, Comprehend)

Experiences[edit]

  • Experience +1
  • Experience +2

HP, Stress and Armor[edit]

Evasion 10

Armor Value 5

Armor Slots 0/3

  • Minor 3
  • Major 8
  • Severe 13

HP 0/6

Stress 0/5

Weapons[edit]

  • Primary - Hand Runes - Instinct Very Close - d10 (Mag) - One-Handed
  • Secondary - Whip - Agility Very Close - d6 (Phy) - One-Handed - Feature: Whipcrack (Mark stress to scatter enemies in Melee into close range)

Features[edit]

Class[edit]

  • Arcane Sense - You can sense the presence of magical people and objects when you’re close to them.
  • Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL
  • Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either:
    • Gain Hope equal to the level of the card, OR
    • Add magic damage equal to twice the level of the card to a spell you’ve successfully cast.

Subclass[edit]

  • Elemental Origin Type: Water
    • SPELLCAST: INSTINCT
    • Your elemental origin lets you manipulate and shape a certain kind of element.
    • You can channel this element into unique, harmless effects. You may also spend a Hope to describe how your control over this element helps a current action, and either add +2 to the action roll before making it or +3 to the damage.

Ancestry[edit]

  • Nimble: Take advantage on Agility Rolls that involve balancing and climbing and add +1 to your Evasion at character creation.

Community[edit]

  • Scoundrel: You have advantage on any rolls where you’re negotiating with criminals, detecting lies, or finding a safe place to hide.

Domain Features[edit]

Domain 1[edit]

  • Uncanny Disguise - SPELL - When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, all Presence rolls to avoid scrutiny have advantage. The spell will begin to fade after one hour.

Domain 2[edit]

  • Wall Walk - SPELL - Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground below. This spell will end after ten minutes or when you cast it on another creature.

Equipment[edit]

  • Torch
  • 50' Rope
  • Basic Supplies
  • Breastplate - Tier 0 armor. Base score 5.
  • Whip
  • Hand runes - Tier 0 - Magic
  • Minor Stamina Potion - Minor Stamina Potion - Immediately clear 1d4 stress.
  • Whispering orb


Details[edit]

Details[edit]

  • Pronouns - She / her
  • Clothes that are - Inexistent (besides a useful waistcoat)
  • Eyes like - A compassionate mother's
  • Body that's - Graceful
  • The color of - Confusion
  • Attitude like - A friend

Background[edit]

  • WHAT DID YOU DO THAT MAKE THE PEOPLE IN YOUR COMMUNITY WARY OF YOU?
    • I got my sister drowned
  • WHO FINALLY TAUGHT YOU HOW TO CONTROL THE MAGIC BURSTING FORTH FROM YOU, AND WHY ARE THEY NO LONGER ABLE TO GUIDE YOU?
    • The goddess Yemanjá, who has forsaken me
  • YOU HAVE A TRUE FEAR YOU HIDE FROM EVERYONE. WHAT IS IT, AND WHY DOES IT SCARE YOU?
    • That I will never redeem myself for losing my sister

Connections[edit]

  • WHY DO YOU TRUST ME SO DEEPLY?
    • Answer 1
  • WHAT DID I DO THAT MAKES YOU WARY OF ME?
    • Answer 2
  • WHY DO WE KEEP OUR SHARED PAST A SECRET?
    • Answer 3