Dargojiraa Starscale
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STARFINDER SOCIETY PERSONNEL FILE[edit]
DESCRIPTION[edit]
- Dargojiraa stands 6' 6" in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.
BACKSTORY[edit]
- Always curious about other races and other planets, Dargojiraa found the solarian's philosophy utterly fascinating. Not for him the dull life of a soldier; he is eager to explore the 'verse and meet strange places and stranger people.
VITALS[edit]
- RACE: Vesk
- GENDER: Male
- CLASS/LEVEL: Solarian 2
- THEME: Spacefarer
- SIZE: Medium
- SPEED: 30' (25' in armor)
- ALIGNMENT: LG
- DEITY:
- HOMEWORLD: Vesk-9
- LANGUAGES: Common, Vesk, Signed Vesk, Triaxian
- EXPERIENCE EARNED: 3,820
- EXPERIENCE NEEDED FOR NEXT LEVEL: 6,000
STATISTICS[edit]
- STAMINA POINTS: 24/24
- HIT POINTS: 20/20
- RESOLVE POINTS: 3
- ENERGY ARMOR CLASS: 14
- KINETIC ARMOR CLASS: 16
- AC vs. COMBAT MANEUVERS: 24
- DAMAGE REDUCTION: n/a
- RESISTANCES: n/a
- STR: 16 (+3)
- DEX: 10
- CON: 13 (+1)
- INT: 10
- WIS: 10
- CHA: 14 (+2)
- FOR: +5
- REF: +1
- WIL: +4 (+6 vs fear)
- INITIATIVE: +4
- BASE ATTACK BONUS: +3
- MELEE ATTACK: +6
- RANGED ATTACK: +3
- THROWN ATTACK: +6
WEAPONS & COMBAT[edit]
- +6 solar weapon (damage 1d6+6)
- +6 Assault hammer (damage 1d6+6,B)
- +3 Tactical pistol, semi-auto (9 round, damage 1d6+1)
- +6 Claws (damage 1d3+6 lethal)
SKILLS[edit]
- Athletics +8
- Bluff +2
- Culture +6
- Diplomacy +5
- Intimidate +6
- Perception +4
- Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)
- Sense Motive +4
FEATS[edit]
- Heavy Armor Proficiency
- Weapon Specialization (basic and advanced melee, small arms)
- Improved Initiative
SPECIAL ABILITIES & PROFICIENCIES[edit]
- Low-Light Vision
- Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
- Skill Adept: Culture, Medicine
- Solar weapon 1d6
- Stellar Mode (graviton +1 Reflex; photon +1 damage)
- Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
- Stellar Revelation: Supernova. Deal 4d6 fire damage to all within 10', Ref DC 13 half.
- Stellar Revelation: Dark Matter. Gain DR 1/- as a move action, for 1 round or until graviton mode ends.
- Sidereal Influence: Meditate for 1 minute to gain a +1d6 insight bonus on graviton skills (Sense Motive) or photon skills (Intimidate)
EQUIPMENT & WEALTH[edit]
- CARRYING CAPACITY: 8 (9-16 Encumbered)
- TOTAL BULK: 6.4
- CREDITS: 587
- Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2) (infravision)
- Assault hammer
- Tactical pistol (called)
- Pistol rounds (60)
- Backpack
- Computer (tier 1)
- Clothing, travel
- Clothing, formal
- Hygiene kit