Dark Angel

From RPGnet
Jump to: navigation, search

Dark Angel

She had been an operative for the government, but now her job was no longer "correct", in a kinder gentler world there just was not room for state sanctioned assassins. She looked around for a place of work and decided on the middle east.

She was training a bunch of "freedom fighters", she really didn't care what they called themselves. It was during explosive testing that her life came to an end. She had been one of the top experts, making very good money in an air conditioned building and now she was out in the desert heat teaching kids how to kill, it gust was not right. The kids were about to show her how far she had come, they wired the things wrong and their bomb blew up in her face.

She could not believe she would die at that hands of some amateurs. Life had become so unfair. Her will to live and take revenge on all the people that had wronged her has kept her going. She is now an embodiment of death itself.

Dark Angel PL 13 (195PP)

Init +3; 30ft (Run), 60ft (Flight), 60ft (Teleportation); Defense 19/16 (6 Base, 3 Dex); BAB +6; +10 Melee, +9 Ranged, +9 Mental (12S Spirit Touch); SV Dmg +15 (10 Protection), Fort -, Ref +3, Will +5; Str 18, Dex 16, Con -, Int 18, Wis 16, Cha 20; Hardness 15 (Total 112PP)

Skills: Hide 3/+6, Move Silently 3/+6, Spot 4/+7, Listen 3/+6, Search 4/+8 (Total 17PP)

Feats: Detect (Life), All-Around Sight, Iron Will, Indomitable Will (Total 8PP)


  • Wraith Form (Incorporeal) +12 (Source: Mystical; Extras: Flight, Mental Attack [Range: Touch]; Stunt: Teleportation) (Cost 3 / Total 36+2PP)
  • Soul Stealer (Drain) +10 (Source: Mystical; Effect: Wisdom Drain; Extra: Regeneration; Flaw: Permanent) (Cost 2 / Total 20PP)

She can turn off the drain but it is a heroic action (Hero Point) and only lasts for two rounds.