Darl

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Darl


A character in the Morgansfort campaign.

  • Human Fighter 1
  • XP: 0/2000


Attributes

  • STR 11
  • INT 3 (-3)
  • WIS 10
  • DEX 9
  • CON 10
  • CHA 15 (+1)

Languages

  • Common (Totally illiterate)

Racial Abilities

  • +10% XP

Class Abilities

Combat

  • HP: 8
  • AC: 15
    • Move: 20
  • Saving Throws:
    • Death/Poison: 12
    • Wands: 13
    • Paralysis/Stone: 14
    • Dragon Breath: 15
    • Spells: 17 (illusions 20)
  • Equipment (60):
    • Armor: Chain Mail (40)
    • Weapons: Maul (16)
    • Gear: Backpack, Belt Pouch, Common Outfit (1), Cloak (1), Winter Blanket (3, held by Dwala), Waterskin (2)
    • Miscellaneous Magic:
    • Treasure: 77 gp (held by Dwala)


Motivation


Darl's likable, but also as thick as two short planks. He wears his grandfather's chainmail, and carries a very big club (maul) because he never quite figured out how to use a sword or shield properly. Missile weapons (except maybe thrown rocks) are completely beyond him. He likes beer, and having someone to tell him what to do because he's just wise enough to know that everyone else is smarter than him.