Dash PL10

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Dash (Dashiell Parr): PL 10 Hero (150 pp)

Init +13; Spd 75 ft; Defense 24 (+10 base, +3 Dex, +1 size), flat-footed 21; BAB +5; Grap -1; Atk +9 melee (-2S punch), +9 ranged (improvised weapon); Full Atk +1/+1/+1/+1 melee (-2S punch); SV Dmg +0/+13 Evasion, Fort +0, Ref +13, Will -1; Str 6, Dex 16, Con 10, Int 12, Wis 8, Cha 14. (41 pp)

Skills: Hide +7, Move Silently +3, Sleight of Hand +8 (5 pp)

Feats: All-Out Attack, Attack Finesse, Dodge, Evasion, Heroic Surge, Move-By Attack, Quick Draw, Rapid Strike (16 pp)

Powers: Shrinking +3 (Extras: Continuous, Innate; Flaws: Permanent; Cost: 3; Total: 9 pp), Super-Speed +10 (Extras: Autofire [punch], Combat Sense +2; Stunts: Quicker than the Eye, Super-Running [Limited—hundreds of mph], Water Run; Cost: 7+7; 77 pp) (86 pp)

Equipment: Supersuit (Stunts: Durability, Homing Beacon; Flaws: Device; Cost: 0+2; Total: 2 pp)

Notes: Dash’s “Quicker Than The Eye” Super-Speed Power Stunt allows him to go invisible so long as he begins and ends his round in exactly the same spot. While it is not normally possible to buy Autofire on a melee attack, it has been allowed in this case so long as Dash does not buy it as a “partial extra.” Dash’s maximum speed is not known, but he has not yet broken the sound barrier, limiting his sprinting speed to hundreds of miles per hour.