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| Name: MK-∞β ("Em-Kay")
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| Role: Divine Assistant, Mobile Repair Platform
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| Rank: Seasoned
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| Ancestry: Alloy Golem
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| Quote: "I said this support beam was off by seven degrees. Now look what you've made me do."
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| Player: Allen
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| Attribute |
Value
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| Agility |
−1
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| Smarts |
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| Spirit |
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| Strength |
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| Vigor |
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| Pace |
4 ( )
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| Parry |
8
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| Size |
Normal (−1)
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| Toughness |
10 (4)
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| Skill |
Value
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| Athletics |
−2
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| Fighting |
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| Notice |
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| Persuasion |
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| Repair |
+1
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| Hindrance |
Type |
Description
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| Clumsy |
Racial |
−2 to Athletics and Stealth checks.
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| Distinctive Appearance |
Minor |
Hefty dwarf made of metal and impatience.
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| Obese |
Minor |
He’s wider than most doorframes and not built for subtlety.
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| One Eye |
Racial |
Depth perception isn't optimal—-2 to trait rolls at greater than 5".
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| Obligation |
Minor |
Tied to city upkeep systems he helped build.
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| Quirk |
Minor |
Impatient with those stuck in the normal timestream.
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| Quirk |
Minor |
Treats living beings and beautiful machines with equal reverence.
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| Secret |
Minor |
His divine creator is missing—he doesn’t talk about it.
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| Edge or Power |
Type |
Description
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| Elan |
Background |
+2 to all trait rolls when using a Benny for reroll.
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| Frenzy |
Combat |
One extra Fighting die in melee attack. Limited Action.
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| Improved Frenzy |
Combat |
One extra Fighting die in two separate melee attacks.
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| Iron Jaw |
Combat |
+2 to Soak rolls and to avoid knockout blows.
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| Missile Deflection |
Combat |
Physical ranged attacks use Parry as TN.
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| Nerves of Steel |
Combat |
Ignore 1 point of wound penalty.
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| Unstoppable |
Combat |
Maximum 1 wound from any single hit.
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| Work the Room |
Social |
Support two allies at once using Persuasion.
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| Item |
Type |
Damage/Effect |
Notes
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| Unarmed |
Melee |
Str + 2d6 |
Durable alloy fists.
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| Universal Repair Tool |
Melee |
Str + 4d6, AP 1 |
Heavy Weapon, shifts form as needed.
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| Power Name |
Power Type |
Description
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| Personal Time Bubble |
Extra Actions 2 + Fast Action |
Acts 3 times per round without MAP. Perform complex in a fraction of the time.
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| Temporal Distortion |
Energy Control (Time) |
In selective MBT around MK, distract foes or protect from offensive time powers.
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| Coordinate Correction |
Teleport |
48" range; may use one-way portals or provide +2 self-gang up bonus. Switchable for traversal using Repair.
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| Restore to Factory Condition |
Healing |
Requires touch and URT. Uses Repair instead of Focus.
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| Reorient |
Wall Walker |
Can walk on walls and ceilings.
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| Eidetic Memory |
Gifted + Fast Learner |
Can roll untrained skills at d4 (not d4−2) and reroll Smarts and Smarts based skills.
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| Area Integrity Sweep |
Scan |
Auto-triggers after each repair, shows nearby critical failures (1-mile radius for quick repair, 10-mile radius for long repair).
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| ERROR 404: Fear response not found |
Fearless |
Immune to Fear.
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| Timeless |
Ageless |
Doesn't age.
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| Super Edge |
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Frenzy, Improved Frenzy via URT (Device limitation).
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| Super Skill |
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Repair (3) and Fighting (1), enhanced via URT.
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| Malfunction** |
Malfunction |
Contingent on melee attacks with URT. Worn/held device malfunctions, requiring repair or other action before use.
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| Hearty Construction |
Super Attribute (Vigor) |
Increase current and max Vigor one die type.
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| Structural Overenforcement |
Attack, Melee + Special Weapon |
+2d6 damage to all melee; +2d6 HW when using URT.
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| Heavy Plating |
Armor |
Armor +2
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Racial Features[edit]
- **Construct**: +2 to recover from being Shaken, ignores 1 wound penalty, immune to disease/poison/suffocation.
- **No Vital Organs**: Immune to Called Shots.
- **Reduced Core Skills**: Stealth, Persuasion, Common Knowledge.
- **Size −2**: Compact but heavily built.
- **Agility −1**
- **Pace −1**
- **Strength +1 die**
- **Armor +2**
Built by a vanished deity-engineer, MK-∞β—nicknamed "Em-Kay" by the locals—is a divine assistant forged to maintain the balance of cosmic entropy and municipal infrastructure. His precise origin is a mystery buried in forgotten archives and mythic blueprints, but his presence is unmistakable.
Em-Kay carries within him the essence of a clockmaker god’s last breath and all the functionality of a disgruntled contractor. When he sees a crumbling wall or a bleeding ally, he moves with perfect clarity. When the timeline glitches or a hinge squeaks, he intervenes without apology. He is not a warrior by design, but he’s very good at “preventing further damage.”
Though outwardly gruff and impatient, MK harbors a strange reverence for both life and craft. He treats organic beings and delicate machinery with the same level of care—mostly. He is, after all, a product of precision, not sentiment.
Personal Motivations[edit]
- Prevent cosmic collapse through timely intervention.
- Locate his missing creator or at least maintain their legacy.
- Keep the city running—structurally and spiritually.
- Remind organic allies that just because they have hearts doesn’t mean they should ignore stress fractures.
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